Author Topic: Multiple player Maurice  (Read 502 times)

HugoThrobbington

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Multiple player Maurice
« on: May 12, 2017, 06:21:28 AM »
Images really with little text. Played with central objectives rather than a pre=determined attacker and defender. Each player could issue cards. Sub-commander off half spans but this was too prescriptive. Change next time with  alterations to rallying which too easily produces a repetitive game wherein players can draw 2 cards for no movement result. Rallying currently encourages static play and this should be changed. Look to see the 18th C fun.

http://hugothrobbington.blogspot.com.au/2017/05/maurice-wargame-15mm-syw.html

Le Grand Fromage

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Re: Multiple player Maurice
« Reply #1 on: May 12, 2017, 10:25:14 AM »
Quote
Each player could issue cards.

How do you handle Interrupts?  How many can be played, by how many players against how many other players?  For example: how do you prevent more than 1 passive player from interrupting the same active player and really messing him up by piling-on?

What happens if I charge and initiate a combat against two units controlled by two different players? Can each play a combat modifier card, and if they do, then whose takes priority if their results conflict?

If one player on a side plays an Event, then I assume that prevents all other players on that side from playing cards? Or can they all play events?
« Last Edit: May 12, 2017, 10:29:29 AM by Le Grand Fromage »