Author Topic: Rommel- Higher level game  (Read 607 times)

sean walker

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Rommel- Higher level game
« on: June 01, 2017, 11:31:21 AM »
Hi Sam
I love playing Blucher. In this game, you have a high level than the cards to enable large battles at about 500 points a side
Will you have the same for Rommel? Say with each battalion represented by one model?
Thanks
Sean

Le Grand Fromage

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Re: Rommel- Higher level game
« Reply #1 on: June 02, 2017, 12:55:20 PM »
That's the idea, yes.

Bill Owen

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Re: Rommel- Higher level game
« Reply #2 on: July 16, 2017, 08:11:11 PM »
How many kilometers (or miles) does each square represent in the battalion-per-stand variant of the rules?

I ask because I could add a 5th scale to my giant Normandy map project.

https://wargamecampaign.wordpress.com/2017/07/15/d-day-hex-map-series/

Le Grand Fromage

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Re: Rommel- Higher level game
« Reply #3 on: July 17, 2017, 04:13:24 AM »
Quote
How many kilometers (or miles) does each square represent in the battalion-per-stand variant of the rules?

There is no such variant in the book. But you can scale the game any way you want, or use any number of points you want.



Bill Owen

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Re: Rommel- Higher level game
« Reply #4 on: July 21, 2017, 04:49:09 PM »
Okay, then if rescaled to stands representing battalions instead of companies, the implication is that instead of a kilometer grid, one would have 3 kilometers ...or 2 miles might be close enough.

I realize that each square would then be 9 times the area but usually wargames think of frontages.

OTOH, a typical regimental frontage might be just double a battalion as one battalion might be in reserve. So squares 2 kilometers wide might make more sense.

Le Grand Fromage

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Re: Rommel- Higher level game
« Reply #5 on: July 23, 2017, 01:31:40 AM »
You're asking something a bit different from the OP's original question, as he was asking about scaling-up in terms of using more points, having bigger games, etc.  (Not changing the game scales).

During playtesting we did a lot of 1 Unit = 1 Battalion tests, but the scale of artillery units posed a frequent problem. Given a need for "stacking" (i.e., how many units can fit in one area) and the importance of proportionality (how many ART units vis-a-vis other units in a given division), using 1 INF stand to equal 1 INF BN meant that - for example - a Volksgrenadier division might be 8 units (6 infantry and two artillery). That became problematic and distorted the proportions of artillery to other unit types. Meanwhile it also distorted the contribution of artillery to any given combat. Finally, it presented some difficulties when representing mixed-arms units (for example, the practice of detaching a company of tanks to support a battalion or regiment of infantry).

Consequently 1 Unit = @1 Company worked better.

Bill Owen

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Re: Rommel- Higher level game
« Reply #6 on: July 23, 2017, 04:10:54 PM »
In addition to ground scale that then represent double/triple distance, that begs the question of time scale too. One would presumably have half or a third the number of turns in a day.

I must have misunderstood what Sean meant by "battalion represented by one model?"

But then I started off thinking that Rommel was at a battalion-per-stand level because a friend and I were discussing that.

I think a company per stand probably is the best level. But you know many gamers, they want to play bigger battles than may be practical. Not that I have ever done that...  ::)

Kontos

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Re: Rommel- Higher level game
« Reply #7 on: July 23, 2017, 04:15:47 PM »
In addition to ground scale that then represent double/triple distance, that begs the question of time scale too. One would presumably have half or a third the number of turns in a day.

I must have misunderstood what Sean meant by "battalion represented by one model?"

But then I started off thinking that Rommel was at a battalion-per-stand level because a friend and I were discussing that.

I think a company per stand probably is the best level. But you know many gamers, they want to play bigger battles than may be practical. Not that I have ever done that...  ::)

There comes a point where bigger battles means getting out some old games and use the cardboard counters!
Never interrupt your enemy while he is making a mistake.