I was the winning Russian, and I'll keep my army composition secret in case I use it again
Lance, you write that "The small list changes for the competition environment, the terrain rules and deployment are all finalised now and work consistently well."
The lack of skirmishers in the Prussian army was irrelevant as, due to the format of the competition set up system, in a competition designed army the infantry are fundamentally useless. I was talking to Paddy about this after the first game when I got a 16 - 14 result against him. The only infantry involvement in that game was a single unit of mine firing at skirmish range on the last turn. Because the armies start lined up opposite each other, you send out cavalry to scout, drive off enemy scouts and prevent your enemy from reserve moving anything else very far. Then you spend MO moving the cavalry around as the infantry spectate. Over all the three games there were no infantry combats initiated by either my opponents or myself. I inflicted three hits from infantry fire, and took about eight in return.
In every Scharnhorst game I've played the infantry have been involved from the start. Having spoken to Paddy, Steve and others, I know several of us would much rather turn up for a competition in which Scharnhorst is used, than one in which it isn't. It only takes 10 minutes, and the extra time spent on it would be compensated for by more interesting games, not dicing for terrain, the attacker and defender already sorted, and the fact that Infantry will be useful again.
To further speed things, the umpire could set which map is used in each round, and along with the army list, the players could submit what columns and scouts they're using beforehand, and any exceptions for differing nationalities. Please, let's at least try one competition with Scharnhorst to see how it goes before dismissing it out of hand.