Author Topic: What's the quickest way to set up an army?  (Read 888 times)

LordRoss

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What's the quickest way to set up an army?
« on: April 04, 2017, 01:47:18 AM »
Greetings all,

I am obviously aware of how to create an army with the restrictions and rules in place by following the guidelines within the Blucher book, however I was hoping and trying to find a real super quick way of establishing an army.

I mainly use the unit cards (including 100 days cards) so I'm not restricted by what miniatures I do or do not have.

I know for many, army building is part of the fun, but for me, I find them a chore. I much rather spend less time army building and more time playing.

Blucher is a long game as it is, but man is it realistic (more so than videogames like Total War etc) and that's why I love it so much. I do also enjoy watching the YouTube videos of others playing it too, such as A Dash of Élan - Wargaming channel: https://www.youtube.com/channel/UC8_iz4OxHfkD4PUIPUKSAVw

But I digress and waffling on. So to get back on point, is there a quicker, simpler way of setting up an army for battle? I am all about convenience :D

Le Grand Fromage

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Re: What's the quickest way to set up an army?
« Reply #1 on: April 04, 2017, 06:39:43 AM »
Are you talking about "setting up" as in:  placing the figures on the table?  Or "building" as in:  choosing the composition of the army?

LordRoss

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Re: What's the quickest way to set up an army?
« Reply #2 on: April 04, 2017, 07:14:53 AM »
Ah sorry, I meant building the composition of the army.

100 days cards are a little bit easier as they have the unit costs on the actual cards to help, however it still takes me a little while each time to decide upon the exact units to be included (minimum\maximum amount allowed etc) and knowing what is the ideal composition can also take some time too.

I'm assuming the only solution for this is to use pre existing army lists that others have already created and shared online? I can't really think of any other quicker way of getting started besides recording what was previously used and adjusting accordingly each time I go to battle.

Just wondering if the community here have any solutions I may not have thought about that could help.

zeitoun

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Re: What's the quickest way to set up an army?
« Reply #3 on: April 04, 2017, 07:32:37 AM »
Hi,

if you have OPEN OFFICE ,  you can try "the Army list calculator"..  I update it tonight with the new version.


http://www.sammustafa.com/honour-forums/blucher-other-38/army-list-calculator/15/?PHPSESSID=642a09e3294301ec84e190a6d9af7a4c

Hannibal of Carthage

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Re: What's the quickest way to set up an army?
« Reply #4 on: May 11, 2017, 04:54:13 PM »
Sorry for the late reply I just saw this post.

I had a similar problem, while doing solo play. I ended spending a lot ot time making 2 optimal armies. I wanted to add some randomness to army building, army commanders usually didn't have the luxury of taking only the best units, they had to use what they were given, some of which were less than ideal.

My solution was to make sets (about 30 cards) of force cards, one for each nationality. Each card has a couple of units that add up to anywhere between 49 and 51 points. Each card will have 1 or more brigades of infantry and/or cavalry and maybe some Artillery batteries, not units, though it may have 3 batteries

To play a game I decide on a points total, anywhere between 200 and 350 points, for ever 50 points draw 1 card.

EXAMPLE If I am playing a 250 point game I draw 5 cards.

If after drawing the cards the total is more or less than the set value (some of the cards are more or less than 50 points) I use it anyway. You may occasionally end up with more of a unit type than you are legally allowed, but that is fine, it will rarely happen. Some cards have sub commanders, if you draw more sub commanders than you are allowed to have, draw another card until you draw a non sub commander card, then collect all the sub commander cards you drew and randomly choose a legal amount.

There are no Commander cards, If you want one, either choose him and build a 50 (or a 100 if you want Napoleon and some old guard) point force, and count that as 1 (or 2 in the case of 100 points) force card or take a non subcommander card from your selected force cards and subtract a number of units whose cost equals or exceeds his cost.
 
EXAMPLE: I am playing a 350 point late war French army and draw 7 cards, 3 of which are subcommander cards, since the French are allowed only a maximum of 2 subcommanders, I draw up to a total of 5 cards with no subcommanders, and of the 3 sub commander cards, I randomly choose 2.

I have made cards for the figures i have, which is to say Austrian, Early War French and Penninsular British, http://rhannibalswargamingblog.blogspot.ca/2016/06/solo-blucher-forces.html
« Last Edit: May 16, 2017, 08:16:37 AM by Hannibal of Carthage »