Author Topic: Arras 1940  (Read 192 times)

Ray29

  • Jr. Member
  • **
  • Posts: 59
    • View Profile
Arras 1940
« on: May 18, 2018, 01:01:12 AM »
I was thinking about doing a scenario based on the British counter attack at Arras. Being time poor, I was wondering if anyone has already considered this?

robh

  • Jr. Member
  • **
  • Posts: 56
    • View Profile
Re: Arras 1940
« Reply #1 on: May 19, 2018, 07:58:21 AM »
There is an excellent Arras scenario in the Panzer Korps rules scenarios collection. Free download from their Yahoo Group.
Same scale of game, just need to rework the OOBs to remove the AT/AA assets etc not used in Rommel.

FF1

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Arras 1940
« Reply #2 on: May 20, 2018, 11:11:13 PM »
I've been looking at using some PK scenarios. The scale in the rule book is 50m = 1 inch. Most of the scenarios in the scenario expansion books are on 5ft wide tables, which equates to 3000m (or 3 Rommel squares). Not sure if it maters too much.

A lot of the scenarios have full strength units (i'm looking at 1943 eastern front). Russian regiments have 9 companies of infantry in each infantry regiment (x 3 for a division). Sam has 4 per regiment. Perhaps the scenarios are modeling units that have been brought up to full strength, but I have my doubts.

We are trying to come up with a large scenario that models the SS assault at Kursk and have been looking around for resources. We plan on doing a 5 or 6 player all day evening battle.

robh

  • Jr. Member
  • **
  • Posts: 56
    • View Profile
Re: Arras 1940
« Reply #3 on: May 21, 2018, 03:35:00 PM »
A lot of the scenarios have full strength units (i'm looking at 1943 eastern front). Russian regiments have 9 companies of infantry in each infantry regiment (x 3 for a division). Sam has 4 per regiment. Perhaps the scenarios are modeling units that have been brought up to full strength, but I have my doubts.

PK Soviet OOB has 3 companies per Battalion and 3 Battalions per Regiment, so 9 at full strength. But this is varied by the scenarios.
Rommel Soviet OOB has 2-3 companies per Battalion and 2-3 Battalions per Regiment, so 4-9 depending on scenario.
Seems pretty similar to me.

FF1

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Arras 1940
« Reply #4 on: May 21, 2018, 05:20:18 PM »
Page 111 of PDF has 2-3 regiments per Rifle Division. Each Rifle regiment as 4 companies/stands (9 points). I read that as either 12 companies in Rommel (if using 3 regiments) verse 27 in PK.

armstp

  • Jr. Member
  • **
  • Posts: 72
    • View Profile
Re: Arras 1940
« Reply #5 on: May 22, 2018, 02:02:47 AM »
As I understand it the unit scale of Rommel and PK is more or less the same.  If you look at the suggested Soviet early war elements in Rommel a regiment could be 9 companies/units and a division 27.   The difference is that the mid and late war organisation in Rommel accepts the reality that Soviet Rifle Regiments whilst still having 3 battalions and 9 companies on paper had less than half that level of actual manpower due to unreplaced losses and on going severe attritional losses.  So it is more realistic to show these regiments with fewer units.   This is explained briefly in the note appearing on both pg 111 and 112.

Pg 12 of the rules explains that not all units represent companies, with understrength formations a whole battalion may be represented by a single unit stand.

Because of the mechanics of PK, which has 3 company stands per battalion as the standard unit of play, it is more difficult to escape the text book structure for battalions, even though many of these ‘battalions’ would in reality have been reduced to a little more than single company strength by 1943.



FF1

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: Arras 1940
« Reply #6 on: May 22, 2018, 05:24:28 PM »
Which makes converting PK scenarios difficult. Even the German units given in the scenarios are probably overcooked, but how do you tell, without going to primary sources?

The ground scale in PK doesn't translate well to Rommel either. I'm looking at a 1944 scenario that is played on a 8x5 foot table (1" = 50m), which equates to a 5 by 3 Rommel grid. This scenario has 2 complete soviet tank corps plus the remnants of 3 other rifle divisions (13 battalions). All of that kit probably wouldn't fit on a 15 grid table, let alone the Germans

I invested heavily in PK (dollars and time) and gave it a good shake, but couldn't get to grips with the rules. Concepts not explained properly and multiple terms used to describe the same game mechanic just ended up confusing the hell out of us. It's a shame as there are a real dearth of games set at the level.  The sloppy execution of the rules and poor physical layout of the books make me question how much thought went into the scenario creation.

I don't want to appear to be piling on PK, I just think that while on the surface PK looks like a good source of scenarios for Rommel, I feel there are issues with it that make it a hard slog to convert.

SteveBurt

  • Sr. Member
  • ****
  • Posts: 420
    • View Profile
Re: Arras 1940
« Reply #7 on: Today at 02:48:52 AM »
I had the same issues with Megablitz, which looked great at first blush, but had so many holes in the rules that we couldn't play it. I'm sure it plays really well if the author is in the room!
Anyway, Rommel is a breath of fresh air. Well written and understandable and with interesting tactical choices for the players.