Author Topic: The Armor Advantage  (Read 150 times)

shadojack

  • Newbie
  • *
  • Posts: 30
    • View Profile
The Armor Advantage
« on: May 12, 2018, 09:03:52 PM »
We used a different method of determining armor advantage in our recent 10 player game.
Most tanks had the same "gun" and "armor" value.  American tank destroyers the M10 and M18 did not.  They had gun values of 3 and 4 respectively, and 2 for an armor value.  German tank destroyers got a slash value of 2/3 for Stugs and 3/4 for PanzerIV L70.  The first number for attack, the second for defense, for both gun and armor values.

1. I you have the most tank units = 1 point
2. I you have the biggest gun = 1 point
3. I you had the best armor = 1 point
If either side had more points, they had the tank advantage.  A little bit more cumbersome, but it worked well, and felt "right" for the tank destroyers.  It also encouraged the Americans to bring more Shermans if facing a lone Panther company.

Cheers,

Ray
« Last Edit: May 16, 2018, 04:42:22 PM by shadojack »

Le Grand Fromage

  • Administrator
  • Hero Member
  • *****
  • Posts: 5465
  • "Il faut cultiver son jardin."
    • View Profile
    • HONOUR
Re: The Armor Advantage
« Reply #1 on: May 16, 2018, 10:14:35 AM »
Why would you want the StuGs and other German tank hunters to have higher attack values than defense?  They were defensive weapons, designed to wait in ambush, not to attack enemy armor.

shadojack

  • Newbie
  • *
  • Posts: 30
    • View Profile
Re: The Armor Advantage
« Reply #2 on: May 16, 2018, 04:46:58 PM »
Thanks for the reply, and pointing out my numerical dyslexia.  I made corrections to the original post.

The home rule's next iteration will have Stugs and L70s valued as straight 3s and 4s respectively.  Both were used effectively in attacks.  Sure, they don't have turrets, but there low silhouette, better armor and guns make these values seem reasonable in this era versus all of the American tanks I have.

Cheers,

Ray