Author Topic: The Kleine Hoysee War.  (Read 3689 times)

dourpuritan

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The Kleine Hoysee War.
« on: August 20, 2014, 09:32:32 AM »
Just started an imaginations campaign with my regular opponent: the Grand Marquisate of Flamboyance (following mid-C18th French fashions) against the Grand Duchy of Hoysee (dedicated followers of Hapsburg), with the Bishopric of Keller hovering on the sidelines. The Marquis of Flamboyance covets Kleine Hoysee and its river port city of the same name, claiming that the area was ceded to him by the King of France after defeating the Holy Roman Empire in a previous war. This is disputed by the Grosshertzog of Hoysee. As a consequence the two have gone to war. It was agreed that two 90 points armies would be put together, but two notables and two national characteristics would be randomly drawn for each. Hoysee drew the spy and an attack of gout, plus cavaliers and en masse. Flamboyance drew Duklevich and Koreczki, plus professional train and oblique. The first battle resulted in a marginal win for Flamboyance, despite suffering gout and his left flank infantry crumbling to an onslaught from the Hoysee infantry. Earlier Hoysee had lost infantry, cavalry, and irregular troops on his own left flank. As the sun set over the dwindling cards it was obvious that Flamboyance had the upper hand.

The after battle sequence left Flamboyance with a goodly number of rebuilt conscript battalions which has encouraged the Bishop of Keller to launch an attack. The Bishop is a great admirer of King Frederick of Prussia, although his newly recruited army is mainly conscript. Again, it is a 90 point army with the Earl of Bragge, the spy, cadence and artillery school, so appears to have access to some excellent mercenary military advisers.

The campaign is organised for two players. The loser of battle A plays the winner with the army which at that point is unused. The loser of battle B then plays with the unused army against the winner. However, if a player wins twice with the same army, then peace is declared and a new campaign may start. Rumour has it that the Ottomans have found a hidden pass through the Carpathians and established the Emirate of Occidental, under Mally Pasha, on the borders of the three warring parties. Watch this space.

Roughage

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Re: The Kleine Hoysee War.
« Reply #1 on: August 20, 2014, 02:28:31 PM »
That sounds like a great way of dealing with a lack of players. I may have to borrow it.

dourpuritan

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Re: The Kleine Hoysee War.
« Reply #2 on: August 21, 2014, 05:38:10 AM »
Be my guest.  :)

cae5ar

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Re: The Kleine Hoysee War.
« Reply #3 on: August 21, 2014, 07:21:05 PM »
I like the campaign system for two players. So simple. I'll also have to borrow it!

What happens if battle successes seesaw longer than 3 battles? Does the loosing player get another fresh army, or get to choose the least beaten army for the next round, or something else?

dourpuritan

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Re: The Kleine Hoysee War.
« Reply #4 on: August 22, 2014, 02:13:05 AM »
The loser always gets to play the army which did not fight in that battle:

Hoysee v. Flamboyance - Flamboyance wins.
Flamboyance v. Keller - Keller wins
Keller v. Hoysee - Keller wins - end of war and the Peace round.
New campaign begins.

When the Ottomans make their appearance the loser would roll a dice - 123 fights with Keller, 456 fights with Mally Pasha.

MikeParsons

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Re: The Kleine Hoysee War.
« Reply #5 on: February 18, 2015, 04:31:52 AM »
Just found this! Rolling dice if you have more than three starting armies?!? How come you never mentioned this idea?