Author Topic: House rules for Generals  (Read 1387 times)


  • Newbie
  • *
  • Posts: 4
    • View Profile
House rules for Generals
« on: August 28, 2017, 09:29:13 AM »
My gaming grup has always felt that Aurelian as a game needed some rules for Generals, to bring an element of leadership and "player risk" to the game.

We have been using our own house rules for a while now and they are working well with a campaign context. They do not unbalance the game and can add a bit more interest when risking a general to sieze control of a battle or to try and reverse a potential defeat.

The models also look nice on the tabletop.

Anyway, here are the rules we currently use (attached in .doc format).

Hope they may be of interest to other players.  :)