Author Topic: Victory via cards running out  (Read 1918 times)

Kutuzov

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Victory via cards running out
« on: August 25, 2016, 04:03:56 PM »
I've now played about thirty games of Longstreet, mainly with the same opponent.

Only one or two games have been won or lost by a player running out of cards (though we've often been down to very few).

Do other players have the same experience ?

Maybe it's our style of play :  we tend not to use modifying cards in movement but are pretty free with them in combat and for removing hits.  Might this be making a difference ?

Interested to find out what happens with other players.

Captain Darling

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Re: Victory via cards running out
« Reply #1 on: September 01, 2016, 10:35:09 PM »
Hey Kutuzov,

I've played Longstreet loads of times with my friends and never had one game end with cards running out.

We've had two games end with a player voluntarily withdrawing.

Even though my friends and I tend to burn cards quickly we find one of the sides always breaks before the cards run out...maybe we're too aggressive! :)

Cheers!
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Hejnał

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Re: Victory via cards running out
« Reply #2 on: September 03, 2016, 02:31:46 PM »
Hi Kutuzov

We tend to finish with very few cards left, but I don't recall a game ending because one of us ran out. We are certainly more careful with card use nowadays than at the start. It also depends what stage in the war we are playing in: in 1861-2, for example, the Confedeates tend to burn more than the Federals because they start with a bigger deck.

(Captain Darling, got any new scenarios to share? I haven't written one for months but I will if you will!)

Tim

Captain Darling

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Re: Victory via cards running out
« Reply #3 on: September 04, 2016, 06:53:48 AM »
Hi Henjal,
Hope you're well!
For Longstreet I have two historical scenarios and a hyperthetical one (for my 4 player Susquehanna River Mini Campaign) on my PC but haven't done any play testing on any of them.
Been busy with VSF and Napoleonic stuff recently...so many eras to game and so little time haha  :D
Cheers!
"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"
Quote from Blackadder Series IV Episode 4
http://captaindarlingsminiaturesemporium.blogspot.com.au
http://toysoldiersforoldgits.blogspot.com.au/

SteveBurt

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Re: Victory via cards running out
« Reply #4 on: September 05, 2016, 02:42:10 AM »
I can't recall running out of cards, but I *can* recall one player becoming very low on cards and being forced not to make saves or play any modifiers in order to avoid running out. In fact that's happened more than once. So army exhaustion was simulated nicely.
So I'd say the threat of running out of cards does have a big effect on the game.

Kutuzov

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Re: Victory via cards running out
« Reply #5 on: September 09, 2016, 11:35:34 PM »
I can't recall running out of cards, but I *can* recall one player becoming very low on cards and being forced not to make saves or play any modifiers in order to avoid running out. In fact that's happened more than once. So army exhaustion was simulated nicely.
So I'd say the threat of running out of cards does have a big effect on the game.


Hi Steve

You've hit the nail on the head.

That's exactly how I see it.

It's a necessary mechanism, which is vital to the game, even though it seldom happens.

The mere threat of running out of cards is enough to make the rule work.

Thanks to everyone who has replied.


NY Volunteer

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Re: Victory via cards running out
« Reply #6 on: September 14, 2016, 05:45:40 AM »
Quote
It's a necessary mechanism, which is vital to the game, even though it seldom happens.

The mere threat of running out of cards is enough to make the rule work.

Funny, we have found the exact opposite. Have to say we play the Campaign style games, from the rule book, pretty much exclusively but we have never remotely looked like running out of cards and nor are conscious of the threat of doing so. Once or twice when learning the game, maybe, but never after that.

If you buy off, or attempt to buy off every hit you can, at every opportunity, I suppose you might start to run out but given that several cards are there in the deck with the sole purpose of weakening the players hands, or removing cards from the deck, we have long since been surprised that even with this, the true threat is so small.