Maurice > Maurice: Optional and House Rules


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So, you basically treated them as elite infantry?


VERY fragile elite infantry (only three DISR to destroy)


--- Quote from: bmcfarlane on April 12, 2012, 10:06:00 AM ---We played our first game with the Nawab's Royal Indian troops, last night and had to make a small tweek to our Elephant rules (see last post).  Because of horses adversion to elephants, elephants cannot be part of a force with cavalry.  So, we made elephants count as INFANTRY.  They can be grouped into force with infantry, they move like infantry but they punch like elite.  Strange as it sounds, this made them act and feel just like elephants (supported by flanking infantry)

--- End quote ---

I think i'd count them as a separate troop type, 'elephant' (obviously!), and make them irregular, since they could easily move through most terrain.

How did grouping them in infantry work out?  Were they grouped with regular and irregular infantry?  That seems a bit powerful to me.  I think they'd be better acting as a separate force.

Unless that is you 'spread them out' through the infantry (a common Indian tactic, certainly in earlier periods), in which case having them act as an infantry detachment seems appropriate.   

Did you use any other special rules for them?

I'd propose at least a 'run amok' rule.

Something like; 'A destroyed elephant unit causes 1 DISR to all units within 2BW (friend or enemy) at the point its removed'.

Not sure though.  Very interesting to see the pachyderms in action.   ;D

Peter Clarke:
Be careful about rating them elite; if they get a 'quick kill' on winning a melee, counting most as regular would be fair enough.  Especially if they can count as outnumbering.

I've no idea about how well they stoop up to musketry, so I might well tend to counting them irregular in most regards (combat value, rally value, moving through rough) as Luddite suggests.

Rating in elephants in Maurice is really tricky as we have no real evidence of their effectiveness in battle during the period covered in the game. By this time, the elephant had been mostly relegated to being a beast of burden or a status symbol for a commander, but generally kept well away from being shot at.

While musket balls (fired from the range that most humans would reasonably shoot at when faced by an elephant!) would probably do little more than inflict irritating light wounds on the elephants, the sound and shock would possibly terrify them and they would be very vulnerable to cannon fire.  There must have been a good reason why the rise of firearms on the battlefield coincided with the decline of war elephants.

Personally, I would treat them as modified Artillery units:

* They have no long range and don't generate "smoke puffs" but can "fire" at short range in the Volley Phase with 2 dice per base (representing intimidation and shooting from men mounted on them)
* Unlike artillery, they can charge to contact (and can move 4BW to do so) but still only rate the artillery factor of 2 in Combat (they are not numerous and history has proved them to be very vulnerable to infantry in melee)
* Like artillery, they can move 2BW through difficult terrain but do not take DISR
* Cavalry count as a vulnerable unit when fighting them in the Combat (perhaps this should only be "western" cavalry)
* They still count as a single stand so 2 DISR will break them (elephants were quite easy to discourage or 'distract')
* They are treated as "light artillery" so can be attached to an Infantry Force.Wow, that's a lot of modification :D but no one said representing pachyderms would be easy!

That's my two-penny's worth anyway!


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