Author Topic: Possible fires in towns?  (Read 922 times)

Gunny Highway

  • Newbie
  • *
  • Posts: 3
    • View Profile
Possible fires in towns?
« on: September 07, 2016, 07:01:08 AM »
 Having had the rules for a while, am just now getting the forces to play our first game. Have read the forum on Maurice, the taking of towns seems to be a difficulty. Has anyone thought of adding the possibility of fire when bombarding a town? Some may argue that not having howitzers in numbers would make that a impossibility but with candles, fires in fireplaces, etc. the possibility of a fire starting could be a result. Say, any sixes rolled on a bombardment, can be rolled for again and another six triggers a town fire. Garrisons get one chance, say a roll of 4,5,6 to put it out and if not rolled, the fire spreads out of control and the town must be abandoned. 
 If the objective is there it must be repositioned to another town or to the next priority on the list for objective placement. The placing of the marker would be by die roll or wherever the closest, highest priority objective would be. Just some thoughts....
                                                                                Respectfully,
                                                                                   Gunny   

cae5ar

  • Play Testers
  • Hero Member
  • *
  • Posts: 643
    • View Profile
Re: Possible fires in towns?
« Reply #1 on: September 07, 2016, 04:15:43 PM »
Yes, garrisoned towns are tough. In our last game, the key to taking the town was positioning a nice battery in range and blasting it to hell before sending in the infantry, because the garrison troops don't take advantage of hard cover from artillery fire.

Your idea on starting fires is intriguing and there is nothing to stop you incorporating any house rules into your games. Like anything though, try a few plays first before changing too much. You may find you don't need to do that much tweaking after all.

Gunny Highway

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Possible fires in towns?
« Reply #2 on: September 08, 2016, 05:52:36 PM »
@ cae5ar, unfortunately your experience that you recall was against an enemy who didn't take advantage of the cover the town could offer. That makes the taking the town a little easier than would have been had he done so....but your advice is well heeded.....
                                                                                               Respectfully,
                                                                                                      Gunny

Scruff

  • Jr. Member
  • **
  • Posts: 81
    • View Profile
Re: Possible fires in towns?
« Reply #3 on: September 09, 2016, 04:45:58 PM »
The problem with fires in towns is how catchable it was, for example, how much rain has there been in preceding weeks making the timbers wet or dry, how much tinder like hay etc is around, what do you have to actually cause the fire, howitzers etc, not roundshot etc.

Setting a town on fire would be hard to do, sure a building or 2 catching, probably wouldn't hinder the defence to much.

Towns are hard hard proposition at the best of times, esp if defended well, they required a good softening up and generally elite troops leading the way to show them off, or more run of the mill troops for an extended fight would be my feeling.
My foggy memory can't recall too many times where a defended area was "burnt out", they were still well defended until the end

idle thoughts,

cheers

cae5ar

  • Play Testers
  • Hero Member
  • *
  • Posts: 643
    • View Profile
Re: Possible fires in towns?
« Reply #4 on: September 09, 2016, 07:12:13 PM »
@ cae5ar, unfortunately your experience that you recall was against an enemy who didn't take advantage of the cover the town could offer. That makes the taking the town a little easier than would have been had he done so....but your advice is well heeded.....
                                                                                               Respectfully,
                                                                                                      Gunny

Gunny, perhaps I wasn't making myself clear. If you position your guns outside canister range and shoot at a town, the garrison can't take advantage of hard cover. Yes, they still get the standard cover bonus (as if they were in some other sort of terrain), but not the re-roll, which makes towns so tough against musketry.

Page 64: "When a unit with hard cover is fired upon by musketry or canister, the shooter must re-roll all successful rolls to hit. Long range artillery fire (bombardment) against hard cover does not require a re-roll."

Cheers,
Caesar

Gunny Highway

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Possible fires in towns?
« Reply #5 on: September 09, 2016, 11:20:47 PM »
Geez, Cae5er your absolutely right! That was my mistake! I apologize for being incorrect. You have been most accommendating with my ignorance.
Your point is well taken with my previous statement .
                                                                                Respectfully,
                                                                                  Gunny