Author Topic: Varieties of Artillery  (Read 1134 times)

Mecklenberg

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Varieties of Artillery
« on: October 18, 2015, 03:56:36 PM »
New Artillery Varieties
   
      The goal of these rules is to help players recreate historical battles more accurately.  They are not recommended for competitive play.

I. Heavy Artillery

   These units represent 18 and 24 pounder cannons, and the larger sort of 12 pounders and heavy howitzers.

   Movement: Open Ground: 4 BW   Difficult: Not Allowed   Near Enemy: 2 BW
   Heavy Artillery batteries may start the game in a clear area surrounded by difficult terrain.

   Ranges: 32 BW  solid shot,  6 BW canister
   Impact: add 1 die to both the canister and solid shot rolls.

   Special rule: A Prussian army may have one heavy artillery battery that moves like a field battery.


II. Horse Artillery

    Only a Russian, Austrian, or Prussian army may have a horse battery, and only one per battle. (And only after 1756.) This one battery gains all of the capabilities described on the Professional Train card, without paying for it.


III. Howitzers

     Sometimes an army had so many howitzers and mortars that at least one of the artillery batteries in the Maurice version of the army could be treated as a howitzer battery.  Howitzers behave like field artillery in all ways except line-of-sight.  A howitzer battery can shoot at any target that any unit in its army has a line-of-sight to, even if the howitzer battery has no line-of-sight to the target.  Also, there must be no friendly units within 4 BW of the target or within 4 BW of the front of the howitzer battery.


WCT

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Re: Varieties of Artillery
« Reply #1 on: October 21, 2015, 01:08:25 AM »
Thank you for sharing your thoughts. I might use them in my next sceanrios.

GamesPoet

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Re: Varieties of Artillery
« Reply #2 on: December 06, 2015, 04:34:04 PM »
Yes, appreciate seeing these, thank you!