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General Discussion and Announcements / Re: Basing 3mm for 4" hexes
« Last post by nikharwood on Today at 08:29:15 AM »
Nik

I have the French who are prone. There are 8 strips of 5 riflemen and 8 snapable composite strips that consist of 3 riflemen and 2 men with LMG cast at right-angles.

If I do go with 40mm wide bases I am going to use 15 per base (10 up, 5 back) with 3 vehicles behind, or 3 tanks or 2 guns with tows. Alternatively I might do single vehicles etc on 30mm x 30mm bases.

So much freedom...so much uncertainty and no peer pressure!

Richard

Cool - thanks, Richard; so - basically, one pack of infantry per element / unit base?


Here the first try to base my 3mm miniatures for my "Battle in the Box" size ;)

- The ground base with the "Rommel" labels are printed and glued on magnetic labels. Each side has one unit value and enough space to add other labels (e.g. legs, motorized..)

- The unit base is a standard magnetic base, which are available general in 20x20mm and/or 25x25mm.
So the unit base is on top of the ground base, and for each hit i switch it 90 degree.
General not required for Artillery, because they have only one hit value.

Maybe not the best solution, but workable so far, until i get a better idea ;)

Like it :)
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Rules Questions / Re: supply sources and isolation
« Last post by guderian on Today at 07:56:05 AM »
In the Op Brevity scenario the Brits have to hold their own objective and take two German ones. 

Losing their own objective loses them the game if they don't re-take it by turn 16.
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Blücher Scenario Bucket / Re: Lutzen 1813
« Last post by Prussianhussaruk on Today at 06:44:19 AM »
Played this one last night and it is a tough one for the Allies. We didn't manage to clear the villages early on, due to some very poor melee dice and then the numbers prevented us renewing the assaults. French were very cautious and would not advance infantry in the face of all the Allied cavalry and so it ended in a draw. Even so the Allies were well ahead in the routed units steaks. I think it was 7-1.
here are a couple of pictures of the game. The green chalk lines are used to denote the edges of the plateaus.



View from the Allies side. The initial assault on the four villages.



View of the pressure increasing on the four villages.



To the left of the four villages the Russian cavalry is tying down the French infantry. The combination of horse artillery and cavalry was very effective.



And still the French are holding out in the four villages.



The Russian cavalry have pushed well forward to cramp the French infantry deployment.

Sorry no more pictures after this.

We are not sure what we will play next, we may go back to some of the smaller games.

Thanks for another great scenario.

Don
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House Rules and Options / Re: Engineering
« Last post by Kontos on Today at 05:20:12 AM »
I intend to replace the cardboard marker with a figure base (suitable for Engineers with its strength dependent on the size of the Engineering unit from the OOB) and treat it like a temporary unit (with no offensive capability).

If it remains at its task the countdown continues as normal.
If it is attacked or otherwise prevented from working no progress is made this phase.
If it takes any losses the engineering task is set back one phase (in addition to the strength loss on the "unit").

The base is extra to stacking limits and could be targeted optionally by the enemy instead of inflicting a hit on any combat troops in the square. Eventually if insufficiently protected the unit will be destroyed before the construction is completed.

While tactical and fun with a visual unit (I intend to replace all markers with figures eventually)  you are not allowing for extraordinary efforts to complete a task ahead of schedule. That was the reason for our adjustment..
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Open Architecture / Re: Greek Army List and Command Post for Rommel
« Last post by robh on Today at 04:17:00 AM »
Nice, I like the approach you have taken with the Events/Tactics to capture the different feel of the theatre.
Useful for Crete games also.

I have driven on some of those hillside roads  :o
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Open Architecture / Re: "Battle in the Box" or "Travel boardgame" variant
« Last post by robh on Today at 04:10:45 AM »
I am still thinking about, hot to make "prepared" markers, in those scale my example with selfmade wire is still relative big

Take a look at the Irregular Miniatures 2mm scenery range. They have tank obstacles, trench lines, bunkers etc available that will work well with the 3mm figures.
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House Rules and Options / Re: Engineering
« Last post by robh on Today at 04:00:28 AM »
I intend to replace the cardboard marker with a figure base (suitable for Engineers with its strength dependent on the size of the Engineering unit from the OOB) and treat it like a temporary unit (with no offensive capability).

If it remains at its task the countdown continues as normal.
If it is attacked or otherwise prevented from working no progress is made this phase.
If it takes any losses the engineering task is set back one phase (in addition to the strength loss on the "unit").

The base is extra to stacking limits and could be targeted optionally by the enemy instead of inflicting a hit on any combat troops in the square. Eventually if insufficiently protected the unit will be destroyed before the construction is completed.

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General Discussion and Announcements / Re: Basing 3mm for 4" hexes
« Last post by Bayernkini on Today at 12:44:47 AM »


Here the first try to base my 3mm miniatures for my "Battle in the Box" size ;)

- The ground base with the "Rommel" labels are printed and glued on magnetic labels. Each side has one unit value and enough space to add other labels (e.g. legs, motorized..)

- The unit base is a standard magnetic base, which are available general in 20x20mm and/or 25x25mm.
So the unit base is on top of the ground base, and for each hit i switch it 90 degree.
General not required for Artillery, because they have only one hit value.

Maybe not the best solution, but workable so far, until i get a better idea ;)
9
General Discussion & Announcements / Re: 3000 figure AAR
« Last post by alex_sotheran on Today at 12:12:10 AM »
Thanks Hans, yes, I have been working on this project for over two years now... I still am only half way through the Brits and French and then it's the Prussians...
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House Rules and Options / Re: Cold War Gone Hot
« Last post by DaKiwiMike on September 22, 2017, 11:41:07 PM »
Ha!  The first thing I thought of when reading Rommel was "now how could you make these work in the Modern period?"

Haven't tried the game as is yet, possibly next weekend, like the ideas presented here but I think the largest challenge for say a 1980s mod is going to be engagement ranges - even in Europe I believe you're looking at 1000-3000m easily.

Which means do you change the ground scale, which would have all sorts of knock on effects (e.g. How do leg infantry move?) or do you allow combat at several squares range?

I think if you don't increase the ranges then it's just going to feel like WW2 with different kit.

Overall I need to play it a few times  to really contribute but I'll be watching this discussion with interest.

Cheers

Mike
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