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General Discussion and Announcements / Re: Hexes: orientation?
« Last post by armstp on October 18, 2017, 11:10:39 AM »
Having thought about it going hex corners facing provides less opportunities for easy flanking attacks than squares  [eg squares C1,C3 against D2 provides a flank attack, whereas corner up only allows hexes C1, C2 against D2 which doesnít provide a flank attack] but hex sides facing provides effectively the same outflanking opportunities as squares.    I canít see this being a major issue in play, it will just be a bit different from using squares because outflanking may be easier depending on which side you approach a hex from.  However, overall I think Rommel throws up a lot less problems for hex play than games which are far more facing and ZOC sensitive.
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General Discussion and Announcements / Re: Advice on Multiplayer Campaign?
« Last post by midpoint on October 18, 2017, 09:33:54 AM »
Most likely we'll build 75pt forces using the mid-war lists and then match them up to a historical formation they at least partially resemble.

Say 10 players, 3 UK, 2 USA, 3 German, 2 Italian - but the Axis we wonder whether to allow 'mixed' forces?
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General Discussion and Announcements / Re: Advice on Multiplayer Campaign?
« Last post by Le Grand Fromage on October 18, 2017, 09:15:56 AM »
Are you going to create your own fictional armies, or assign historical forces to the players?
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General Discussion and Announcements / Advice on Multiplayer Campaign?
« Last post by midpoint on October 18, 2017, 08:43:25 AM »
The Phoenix Club in Glasgow are thinking about a multiplayer campaign. Probably Tunisia post Alamein.

Does anyone have any advice about running a multiplayer campaign - using a map or abstracting it etc? 4-6 players per side we think. We'd prefer not to do a round-robin format but something more in line with the strategic nature of the game.

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Rules Questions / Re: Charge Requirements
« Last post by SirBasilBarfly on October 18, 2017, 05:40:53 AM »
Greetings
Tonight I had a similar situation where my British opponent moved one unit in one corps to reveal his cavalry from another corps allowing it to charge.  When I tried a similar thing, I used 2 units of the same corps, one infantry and one cavalry.  When I moved my infantry sideways to allow the cavalry to charge, he informed me that my cavalry could not charge as they were blocked at the beginning of the turn.

After reading this, what I could have done was individual activation, firstly moving unit A sideways then attacking with unit B(Cavalry), assuming I had sufficient MO.
Basically, from what I understand, is that if you cant see it from the second row, moving the first row sideways and attacking would require a corps move first(get out of the way) then charge(if sufficient MO left)

I think thats correct.

Basil
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General Discussion and Announcements / Re: Hexes: orientation?
« Last post by doctorphalanx on October 18, 2017, 05:12:36 AM »
Peter

That seems to mitigate the threat.

Richard

But I think I'm right in saying that at least one of the flanking units has to be adjacent to no other enemy.  So it doesn't come up, unless the unit is not close to friends, or at least at the end of a line.

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General Discussion and Announcements / Re: Hexes: orientation?
« Last post by Peter Clarke on October 18, 2017, 04:30:02 AM »
Re 'immediate flanking'.  On a square grid at attack from say A1 and A3 (i.e. same row, not adjacent) into B2 would be flanking.  But I think I'm right in saying that at least one of the flanking units has to be adjacent to no other enemy.  So it doesn't come up, unless the unit is not close to friends, or at least at the end of a line.

Peter
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General Discussion and Announcements / Hexes: Creating maps for new scenarios
« Last post by doctorphalanx on October 18, 2017, 01:08:51 AM »
Scenario writers should prioritise maps with squares as that is the game standard, but there is nothing to prevent them from creating hex maps too and I intend to do that for the Hannut scenario if only for my own use.

Unless you intend to distort the map you soon realise that a hex map of the same geographic area uses more hexes on one axis than the map with squares uses squares. If there are more hexes sideways an army has to cover a wider front. If there are more hexes to negotiate between the armies, they will require more moves to get into contact. I've absolutely no idea whether that will be of any significance in Rommel but it certainly is in other wargames.

The last thing about hexes which I'd like to point out may seem petty but has practical implications if you are planning to use Hexon on a 6' x 4' table. If you lay twelve 4" hexes accross a 4' table flush with the sides they will fit perfectly. But the second column of twelve is of course offset and will overlap the edge of the table by 2"! This is extremely annoying! If I was building a table now I would make it at least 4' 2" across.

Richard
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General Discussion and Announcements / Re: Hexes: orientation?
« Last post by doctorphalanx on October 18, 2017, 01:06:20 AM »
I have had to deal with this issue regularly over the past 10 years since I started playing miniatures battles on hex terrain.   I have written and converted numerous rules to work with hexes and there are always a few areas that donít quite convert directly.  See  www.hexesandminiatures.com

Very interesting site which I've seen before but must read in more detail.
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General Discussion and Announcements / Re: Hexes: orientation?
« Last post by armstp on October 18, 2017, 12:48:41 AM »
I have had to deal with this issue regularly over the past 10 years since I started playing miniatures battles on hex terrain.   I have written and converted numerous rules to work with hexes and there are always a few areas that donít quite convert directly.  See  www.hexesandminiatures.com

Although I intend to play Rommel on a square grid if I were using hexes I would go for the hex corners facing.  Otherwise as you have noted some units will be exposed to immediate flanking attacks where there should perhaps be a solid defensive front in a historical game.   
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