Recent Posts

Pages: [1] 2 3 ... 10
Like the mats
Mike p
General Discussion / Re: Re-download of PDF
« Last post by Le Grand Fromage on Today at 05:41:11 AM »
Contact me my email and forward your original receipt to me, and I'll see if I can reactivate it.
General Discussion and Announcements / Re: Hexes?
« Last post by Le Grand Fromage on Today at 05:40:27 AM »
The problem with offset "brick" squares is that it messes up rules for adjacency. In two directions (East-West) a square's edge is adjacent to one other square.  In the other two directions (North-South) an edge is adjacent to TWO other squares, each.  That's something that doesn't happen with hexes, where it's always: 1 edge = 1 adjacency.

That has a surprisingly long list of unwanted and complicating effects upon all sorts of rules.

That, and the fact that it's impossible to make a clean alphanumeric grid with brick squares, because there's no clean vertical axis.
General Discussion and Announcements / Re: Hexes?
« Last post by archduck on June 22, 2017, 10:19:03 PM »
Recently we have been using a set of rules called "OP14", (for operational level WWI), which use rows of squares. Having been used to board games and the like, we initially assumed that hexes, or "brick patterns" would be easier to manage, but were pleasantly surprised that the "noughts and crosses" rows of squares were simple and effective.
From what I've read I suspect that "Rommel" will also be as flexible.
General Discussion and Announcements / Re: Hexes?
« Last post by Ilchester on June 22, 2017, 01:25:05 PM »
George Gush, author of WRG Renaissance rules, developed several boardgames using offset squares that worked exactly as hexes do.
General Discussion / Re-download of PDF
« Last post by chairborne on June 22, 2017, 10:23:11 AM »
Hi folks,

I bought Lasalle in late 2015 when starting to look at Naps. Project stalled, but I'm now looking to pick it up again. However, I cannot for the life of me find the Lasalle PDF I downloaded. I've tried to use the link on the receipt ( but it just resolves to the Honour homepage, so I assume it's timed out. Is it possible to have a new link generated? I realise Sam is away, so don't expect a quick fix. Or am I looking at buying another PDF?

Any advice appreciated.



General Discussion and Announcements / Re: Hexes?
« Last post by Bill Owen on June 22, 2017, 06:17:18 AM »
A friend and I were discussing options on how to make a square or "brick wall" grid... the latter being the easy-to-mark equivalent of hexes (especially if just marking the centers).

So I wrote it up and posted a list of those options along with other observations about Rommel on my Wargame Campaign blog. The thing I will be judging Rommel by is how well-developed it's multi-day battle mechanisms are compared to Great Battles of WWII (also 1 company per stand but a more traditional measure and move game though one could use hexes or squares with it too).

Multi-day battle meaning representing several days of battle in one gaming day (even if a bit longer than just a couple of hours). A day's battle only would make Rommel like a crowded marketplace of rule-sets that effectively rewards players to fight until you might lose most your forces but barely win ...but never addresses the logistical context of the campaign it's set in nor expose the "victor" to what happens when the enemy's reinforcements show up the next day.

Not so much the issue of what wargamers call a campaign, naming multi-day gaming sessions that link various battles although that would be of interest if the rules make that more workable! And if that is to come later in a Rommel Supplement then that will give us something else to wait for then.

PS I also mention sources of square/hex templates or the superb Hotz Mats which do not have as big a 6" hex or squares but as Sam has mentioned, one could go with smaller grid if your playing pieces fit... and could then have a "sit-down" game or a bigger battlefield.
Longstreet: Other / Re: Something isn't quite right
« Last post by ecka65 on June 21, 2017, 08:06:07 PM »
Thanks for that.  It'll work at home but at club level rules as written and official optional rules tend to trump.

For home play we've taken on board your advice and are now going to trial using the rules available rather than add or eliminate them.  We're going to add 4 DYO interupt cards that allow the defender to invoke a fire phase at charging units.  That should add some psychological trauma to charging...  ;)  Particularly frontal assaults.

Maybe 4 is too many.  My mates idea was to offer 4 and the player deals out cards from the top of the deck for each one he adds.  Either way, I think it will encourage the safe option of shooting and make epic points earnt from charges just that little bit more "epic".


After discussion 4 defensive fire cards is too many.  Replaced by 2 with consideration being given to a "Hesitant" interupt card - cancells charge, phasing player conducts movement instead.
Blücher Scenario Bucket / Re: Battle of Gettysburg - 1st to 3rd July, 1863
« Last post by happ45 on June 21, 2017, 03:07:57 PM »
and another pic of the setup
Blücher Scenario Bucket / Re: Battle of Gettysburg - 1st to 3rd July, 1863
« Last post by happ45 on June 21, 2017, 03:05:58 PM »
Couple of closer pics of the Northern part of the battlefield with the cards on the table and some scenery setup for the start of the scenario (I need to get some ACW style buildings).

We were going to be running this on the 152nd anniversary weekend at the club but we'll be short of players due to holidays etc. so will run the game later in the year.

The plan is to do the same thing with all the other scenario maps and start running some of the other "grand" scenarios later in the year (Leipzig included!!!)
Pages: [1] 2 3 ... 10