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General Discussion and Announcements / Re: Maps for scenarios
« Last post by KeithS on Today at 07:53:36 AM »
Thanks for the information, I will have a go at setting up your map using the terrain squares that I have created (as outlined in another thread) I think that they will work well together.  I will probably put in some roads and possibly railways purely for aesthetic effect rather than functional reasons within the rules.  I have also bought the Canadians in Europe pdf for £11 you can't go wrong really   ;) I have only had a quick glance but it does look interesting with a lot of useful information.
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General Discussion and Announcements / Re: Maps for scenarios
« Last post by Ilchester on July 19, 2017, 01:52:45 PM »
As far as I can see, there are no roads in Rommel, but squares are assumed to be connected by road. Presumably you cannot just move across unbridged major rivers and some (many?) mountain squares would also preclude rapid movement, these would be scenario based.

"Canadians in Europe" has 9 battles - Dieppe, 2 in Italy, Juno and 5 in NW Europe, as well as quite a lot on history and tactics. There are also a set of rules, but I haven't read them so can't comment. For $15 (£11) I thought it worthwhile.
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General Discussion and Announcements / Re: Maps for scenarios
« Last post by KeithS on July 19, 2017, 12:26:49 PM »
Looks good and seems like an interesting scenario.  I notice that you don't have any road symbols, I can't remember from my reading of the published bits of the rules if they have any function in Rommel or if they are just too small a scale.  Is it worth picking up 'The Canadians in Europe' book as a source of scenarios for Rommel (or as a source in its own right) do you think?
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General Discussion and Announcements / Maps for scenarios
« Last post by Ilchester on July 19, 2017, 11:41:52 AM »
I have created a Word document with a 12 x 9 grid and symbols for the various terrain types, which can be used for creating historical actions. This may not be sufficient once the rules are published, but it is flexible and can easily be adjusted. River symbols may need to be stretched to fit and you may need to create you own symbols if you want coastlines to look realistic. I'm sure there is someone out there with better skills than me who can do better.

Inspired by my map template and the e-book "The Canadians in Europe" published by The Canadian Wargamers Group, I have come up with a draft Scenario for the first stage of operation Totalize. Although Commonwealth forces had 4 infantry companies per battalion I have limited them to 3, because their battalions were no bigger than anyone else's, but of course until we see the late war lists the OOBs are merely speculation on my part.
This is a fun scenario because it uses some odd equipment like crocodiles, kangaroos and wespes. On the face of it the Germans have no chance, but they held back the Allies from closing the Falaise pocket. Can't wait to try it out
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The Crisis / Re: our campaign charts
« Last post by madlittlemen on July 17, 2017, 05:09:59 AM »
Hi all,
We fought game 5 of our campaign last friday night.  It was a Roman vs Roman affair which highlighted  to different styles of managing a battle.  The wise (Peter) and the impetuous/lack of focus (Me).  This resulted in an outstanding defeat.  Peter won the agression roll and elected to play the assaul senerio.  As it turned out, I'm not much chop at defending and charged him with my veteran cohorts while he sat ontop of his hills.
That was just the first of my mistakes, heres what you should never do with this set of rules
make a plan and stick to it.
once you start an advance, don't stop.  If you dither you give away any advantage you had as it allows your enemy time to respond.
don't loose your entire cavalry flank in 2 moves then stall iin the center.  (dithering around, hoping your artillery willl bring about a result, it won't win a battle for you.
Choose your fates carefully.
Back your cavalry up with some infantry.
Don't use the card allowing you to redeem 6 cards for something else.

There is everything that I did wrong, the result was the loss of 3 cohorts, 1 clibanari, 1 armoured cavalr, 2 sarmation cavalry and a base of horse archers.  Peters loses nil, not a single unit.
Here  are our forces.
Peter's Roman
3 Veteran Cohorts
2 Experienced Cohorts
3 Raw Cohorts
1 Clibanarii
2 armourd Cavalry
1 light archer
Fates
1 Logistic Offixcer
1 Priest
1 Artillary
Confident
Familiar Ground

My Troops
3 Veteran Cohorts
2 Experienced Cohorts
2 Raw Cohorts
1 Clibanarii
1 armourd Cavalry
3 sarmation light archers
2 Sarmation Cavalry
2 Sarmation Horse archers

Fates
1 Logistic Offixcer
2x  Artillary  (I should have picked clubmen and used the raw cohorts to back up the cavalry, notsit on a hill hoping to take a potshot at the enemy ).
Confident
Familiar Ground

There we have it, my worst loss so far, but it was still good fun and Peter did a brilliant job of letting me charge, when I didn't need to( the best defence is a good counter attack) and his excellent management of his cards.

Theres always another battle.

Cheers Martin
   
 
       
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General Discussion and Announcements / Re: Rommel- Higher level game
« Last post by Le Grand Fromage on July 17, 2017, 04:13:24 AM »
Quote
How many kilometers (or miles) does each square represent in the battalion-per-stand variant of the rules?

There is no such variant in the book. But you can scale the game any way you want, or use any number of points you want.


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General Discussion and Announcements / Re: Hexes?
« Last post by Bill Owen on July 16, 2017, 08:19:03 PM »
You're welcome daler.

The first game I played with brick wall was Zocchi's Battle of Britain in about 1969.

After Avalon Hill's checkerboard and hexes, it seemed exotic then.
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General Discussion and Announcements / Re: Rommel- Higher level game
« Last post by Bill Owen on July 16, 2017, 08:11:11 PM »
How many kilometers (or miles) does each square represent in the battalion-per-stand variant of the rules?

I ask because I could add a 5th scale to my giant Normandy map project.

https://wargamecampaign.wordpress.com/2017/07/15/d-day-hex-map-series/
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Blücher Optional Rules / Additional command traits
« Last post by chuckhamack on July 14, 2017, 09:43:49 AM »
Cautious – Roll 1D6 each turn after activation.  If a 6 is rolled Commander's units may move 1 BW maximum.

Weak – Roll 1D6 each turn after activation. If a 6 is rolled Commander's units are -1D6 in Melee & Shooting.

Careless - Roll 1D6 each turn after activation.  If a 6 is rolled Commander's units charge the nearest enemy units if in charge range. The leader is “At Risk” if this trait is used.

Brutal - Commander’s units automatically pass failed Rally tests.   This may only be used once per game.

Brave - Commander’s units within 2 BW of the enemy may add +2 to all Rally attempts. The Leader is “At-Risk”.

Strong - During a Melee (attacking or defending), Commander's units may reroll one die. The Leader is “At-Risk”.

Aggressive - Each turn, two units of the Commander's may activate for free.

Inperturbable - Commander may choose one Impetuous unit to ignore Fire penalty and one compulsory advance after combat each turn. The Leader is “At-Risk” if the trait is used.

Favoured - The Commander receives a mighty fine gift from the Commanding General and may upgrade one unit’s trait.  (Shock, Steady, Firepower, Skirmish, Heavy, or Overstrength)

Tactician - Renowned tactical insight, Commander adds +1D6 to one of his units in melee or subtract -1D6 from an enemy unit when his units are in Melee. The Leader is “At-Risk” if trait is used.

Beau Sabreur - Each turn, one cavalry unit of the Commander's may activate for free.

Skilled Musketry - Each turn, one unit of the Commander's may Shoot with +1D6. This leader is “At Risk” if trait is used.

Grab by the Coat - Commander's unit may reroll failed rally (once per turn).

Feared - All enemy units Rally attempts are -1 to the die roll.
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General Discussion and Announcements / Re: Cards
« Last post by doctorphalanx on July 14, 2017, 07:04:45 AM »
I initially used Junior General graphics to make counters for Maurice http://doctorphalanx.blogspot.co.uk/2013/11/maurice-trial-with-counters.html and I've used similar for other games.

It's one option I'm also considering for Rommel http://doctorphalanx.blogspot.co.uk/2017/07/sam-mustafas-rommel.html

Richard
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