Author Topic: 2 Quick Questions from a Newbie  (Read 585 times)

willayerst

  • Newbie
  • *
  • Posts: 2
    • View Profile
2 Quick Questions from a Newbie
« on: March 10, 2017, 09:31:58 AM »
I have a few small questions about Lasalle if this is an appropriate place?

1) Is it accurate that only units "in command" can move into combat (i.e. charge), otherwise they are stuck exchanging shots and/or moving out of the way of an enemy.

2) A single combat result of a decisive victory will break (i.e. destroy) the loser in combat


Thanks,

RogerC

  • Newbie
  • *
  • Posts: 21
    • View Profile
Re: 2 Quick Questions from a Newbie
« Reply #1 on: March 11, 2017, 12:50:19 PM »
Hi Willayerst,

Yes to both questions, although for question 2 it is only the defender (or a countercharged attacker) that can be broken due to a decisive result. The attacker can only be broken if the 1DSR they receive if they lose the combat breaks them.

More, for question 1, the unit must be in command at the start of it's action phase to charge, which will depend on the positioning of your officers in your previous turn. I see the fact a decisive victory breaks the defender (question 2) as a sort of charge bonus. The charging unit may not get more dice for charging, but potentially stands to gain more if the combat is successful. Of course, the defender's reaction may reduce or eliminate the chance of such a decisive outcome. Also, the dice don't always go the way you want.

RogerC

willayerst

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: 2 Quick Questions from a Newbie
« Reply #2 on: March 12, 2017, 07:57:20 AM »
Hi Willayerst,

Yes to both questions, although for question 2 it is only the defender (or a countercharged attacker) that can be broken due to a decisive result. The attacker can only be broken if the 1DSR they receive if they lose the combat breaks them.

More, for question 1, the unit must be in command at the start of it's action phase to charge, which will depend on the positioning of your officers in your previous turn. I see the fact a decisive victory breaks the defender (question 2) as a sort of charge bonus. The charging unit may not get more dice for charging, but potentially stands to gain more if the combat is successful. Of course, the defender's reaction may reduce or eliminate the chance of such a decisive outcome. Also, the dice don't always go the way you want.

RogerC

With regard to question 1: does that mean that 1 success vs. 0 successes is a decisive victory/defeat?

I guess I should be playing games with multiple commanders then, because my little demo games with a single commander and three battalions per side ended with them constantly out of command.

One small follow-up question: why would units NOT fall back in response to charges? It seems like the logical thing to do, especially since generally forces seem to be on roughly equal footing for combat and shooting: there doesn't appear to be a huge disadvantage to letting the battle line be broken?
« Last Edit: March 12, 2017, 08:40:14 AM by willayerst »

RogerC

  • Newbie
  • *
  • Posts: 21
    • View Profile
Re: 2 Quick Questions from a Newbie
« Reply #3 on: March 12, 2017, 11:44:55 AM »
Yes, I have taken 1 v 0 successes in a melee as a decisive victory.

Fall-back is certainly one of the main reaction options, particularly for cavalry, assuming it is available (not for infantry v cavalry or a unit that cannot fall-back at least 1 BW). I probably wouldn't try the fall-back if the unit falling back had to interpenetrate a unit on 3 DSR, which could be lost if it failed the interpenetration discipline test. I wouldn't try the fall-back if attacking cavalry could cause a problem when they take a momentum move. For infantry, particularly amateurs where I only have a 50% chance of succeeding with the fall-back, I might shoot rather than fall back, particularly if the attacker already had one or two disruptions.

Depending on the size of your table, 3 battalions sounds a bit small for a good game. You can certainly have a successful game with the core list and attacker bonus - 8 or 9 battalions and an artillery battery or two a side, with the C-in-C and 2 sub-commanders. You should be able to keep everything in command. I've not tried a game with each side having only the core list without the attacker bonus. Since that would only have the C-in-C and one sub-commander, it might be harder to keep everything in command. On the other hand, if you just have the core list, with no support brigades, you may find in an attack/defend game that the attacker bonus is a bit too unbalanced.

RogerC

SteveBurt

  • Sr. Member
  • ****
  • Posts: 407
    • View Profile
Re: 2 Quick Questions from a Newbie
« Reply #4 on: March 13, 2017, 02:58:25 AM »
Remember that fallback isn't guaranteed to work, and if you fluff the roll, you've foregone the chance to shoot.
3 battalions is far too few. With Lasalle's rather brutal combat system you need at least 9-12 units a side for the game to work.