Played our first game last night (the La Haye Sainte scenario); an excellent game, but inevitably some questions.
1. When multiple units are firing at one target, do they roll separately, or do they roll all dice together?
2. One you have tipped the enemy over their break limit, there's nothing further you can do to make their army break. Killing more units won't make it more likely. You may as well withdraw to make sure you don't lose any more men. Maybe there should be a modifier for further losses?
3. Artillery seemed pretty ineffective because their field of fire is so restricted, and prolonging to change facing is very slow, while if you limber and unlimber you lose two turns of firing.
The result was the British over their break limit, but the game ended before the army failed its break test, so we ruled it a winning draw for the French. The Brits couldn't pass a discipline test to save their lives.
Falling back from combat when outnumbered is a good idea - but it assumes you can roll over 2 on the dice!