Author Topic: Campaign Rules Home Made  (Read 1241 times)

Leonini72

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Campaign Rules Home Made
« on: September 22, 2016, 01:13:58 PM »
Hello Everyone,

I am new to Aurelian, and while I am still building my armies, I have fallen in love with the rules. I am currently working on making my own version of a campaign for the Crisis, and using both the rulebook and my own imagination, I hope to have something to post soon.

A couple of questions to the public at large: I am replacing the automatic recruiting up to 200pts with a Campaign Map which gives the players money at the end of the turns to replenish losses. How many of you prefer to have a campaign map to use for dictating your strategy? I find the use of a map makes any campaign more intriguing, but that is my own personal preference.

Second, I am thinking about adding Faction Commanders stands, mostly as representations of the player's faction, maybe providing an additional Fates roll....

Any thoughts?

Thank you,

Patrick

Sir Tobi

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Re: Campaign Rules Home Made
« Reply #1 on: September 23, 2016, 09:25:43 AM »
Hi and welcome to the club! Yes, I know what you mean - for me, too, Aurelian is one of the greatest ruleset ever. You'll have a lot of fun wih it, I'm sure.

As for the map: The idea of Aurelian is that the fighting isn't restricted to a certain area but all around the (Roman) world, where ever the need of action had occured. Thus, too, the recruiting system is linked to that idea. Of course the rules are flexible enough to cope with other sampaign ideas. However you will find it quite hard to keep the game balanced. My recommendation is to use it first as it is. To use a map solely to keep track of your exploits, however, seems like a nice idea to me.

The idea to use a commander as a sort of additional adjunct, however, is great. You could "lend" some rules of another adjuncts or invent new ones. I'm interested what you come up with, please share your ideas.

Best,
Tobi

Leonini72

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Re: Campaign Rules Home Made
« Reply #2 on: September 24, 2016, 09:06:36 AM »
Hello Tobi,

Thanks for the advice on the campaign. I do see your point about keeping things balanced, so I addressed that with setting faction specific objectives to achieve the campaign victory,....more to follow. On the commander, I really need to have a commander figure on the table...lol, so I was thinking along the lines of making him an automatic adjunct figure, and maybe have a separate fates table to have to roll for your faction commander, that way your faction may have a poor leader and struggle (Maybe even a "PRONE TO ASSASSINATION" by his own troops skill), and some factions will have a good leader. Haven't done anything with that yet, still working on the campaign map and a points system.

Will keep you posted....of course, the greatest challenge now is to get my figures painted!

Patrick

Malibumax

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Re: Campaign Rules Home Made
« Reply #3 on: October 11, 2016, 11:54:46 AM »
I'd be interested to see what you come up with regarding Commanders/Generals.

My friends and I are looking at introducing Generals and subordinate leaders - we have some nice command stands and it seems a shame not to have them. In addition we feel that the commander should have some influence on the tabletop, with the risk of being killed or captured if things go wrong.

I do like the option for a General to be assasinated by his own troops if things go wrong though - who'd want to be a Roman General who has been proclaimed Emperor and then defeated in battle? :-)

Leonini72

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Re: Campaign Rules Home Made
« Reply #4 on: October 18, 2016, 10:09:34 AM »
Thanks Malibumax, will let you know what I come up with. Been tinkering with a few ideas as discussed above. I feel that a miniature army must have some stand that represents its commander...my own personal preference. I think, as Tobi pointed out, it will end up being some sort of special character attached to the army, providing a boost to morale, maybe  a+1 to combat or shooting, and like I said, some possible negative traits that will hinder a good plan if he is a bad commander.

Any ideas are more than welcome, as I said, still thinking about it. Need to paint my armies and play first!

Thanks!