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		<title>Honour Forums &#187; Topic: A few Questions</title>
		<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions</link>
		<description>Discuss the Honour system.</description>
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		<pubDate>Tue, 07 Feb 2012 23:30:10 +0000</pubDate>
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3151</link>
			<pubDate>Tue, 09 Mar 2010 08:42:52 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3151@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>[ <strong> Spanish regular infantry are defending a woodline. French regular unit attacks from open terrain. </strong> ]</p>
<p>If by "unit" you mean "infantry," and if the opposing sides have equal Esprit...   then the modifiers are a net -2 for the French attacker.  The Spanish get the -2 for Bad Terrain, but then the +2 for Cover, whereas the French just get the -2 for terrain.</p>
<p>[ <strong> Can the Voluntarios attack either of these regular units? </strong> ]</p>
<p>Not in open terrain, no.
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			<title>Kevin in San diego on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3145</link>
			<pubDate>Tue, 09 Mar 2010 02:00:29 +0000</pubDate>
			<dc:creator>Kevin in San diego</dc:creator>
			<guid isPermaLink="false">3145@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Another questiion from this week's game:</p>
<p>Spanish Voluntario Cavalry (Irregular) is roaming around in the French rear and sees a limbered artillery unit accompanied by a regular infantry unit in march column.  Can the Voluntarios attack either of these regular units?
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			<title>Kevin in San diego on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3144</link>
			<pubDate>Tue, 09 Mar 2010 01:53:33 +0000</pubDate>
			<dc:creator>Kevin in San diego</dc:creator>
			<guid isPermaLink="false">3144@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>A question from our game this week.  </p>
<p>Spanish regular infantry are defending a woodline.  French regular unit attacks from open terrain.</p>
<p>Terrain modifiers are: Spanish: -2 for Bad Terrain, +2 for cover.  French: -2 for Bad Terrain.</p>
<p>Correct?
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3138</link>
			<pubDate>Mon, 08 Mar 2010 17:24:55 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3138@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>"If the use of regular mounted in woods becomes a issue for some people and their games, then they can always have a house rule..."</p>
<p>One risk is seeing something unusual happen in early games and thinking we need to respond with a rule change.  What I find often happens in games like DBM and FOG is a competitive response develops that nullifies the initial problem.</p>
<p>I personally need to play a lot more games to work out if large cavalry units are panzers in woods against small infantry units - I am with Sam that it seems like a waste of my most precious resource: a unit that can kill multiple enemy in a couple of turns that tends to be on the board for a fairly short time (how many large cavalry units are not reserve options?). I am certainly not convinced small cavalry in woods are much of an issue.</p>
<p>But if large cavalry units do have an incentive to fight in woods, then they will probably find that enemy infantry will not be standing around in woods waiting for to be charged - they will be sitting defensively right behind woods or sitting on the edge of woods (as I recall the rules unless at least half your bases are in a wood, you count as in the open and can form square even if some of your bases end up in the wood after changing formation) allowing them to pop in and out of cover depending on the threat.</p>
<p>I am sure that clever people (which excludes me) will most likely think of a counter that means players will not tend to use cavalry in woods.</p>
<p>Cam
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3137</link>
			<pubDate>Mon, 08 Mar 2010 17:09:19 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3137@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>"IIRC non-irregular units can't recover from disruption in the woods"</p>
<p>I think (= I don't have the book with me) the rule is actually that a unit that "moves through" rough terrain can't recover - which I read as meaning it they are in rough terrain but don't move they can rally.</p>
<p>Cam
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			<title>Crottin de Chavignol on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions/page/2#post-3132</link>
			<pubDate>Mon, 08 Mar 2010 16:22:39 +0000</pubDate>
			<dc:creator>Crottin de Chavignol</dc:creator>
			<guid isPermaLink="false">3132@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>IIRC non-irregular units can't recover from disruption in the woods, making life even nastier.
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			<title>marke on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3131</link>
			<pubDate>Mon, 08 Mar 2010 14:47:34 +0000</pubDate>
			<dc:creator>marke</dc:creator>
			<guid isPermaLink="false">3131@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>If the use of regular mounted in woods becomes a issue for some people and their games, then they can always have a house rule to add an extra 1 DISR cost for regular mounted units attacking in woods. </p>
<p>After all I can see reg mounted fighting in woods would be pretty disruptive to their formation etc.</p>
<p>That does not effect the combat outcomes, but likely would dissuade all but the most determined commanders using mounted as any easy way of clearing multiple irregular foot units out of woods. If nothing else slows down the process and at best would allow large units only 2 attacks before they have to stop charging and recover.
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3129</link>
			<pubDate>Mon, 08 Mar 2010 13:45:57 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3129@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>[ <strong> I would like to see more examples of triumphant cavalry against infantry in woods as quoted above. </strong> ]</p>
<p>That was Cam, not me.</p>
<p>I'm not the one advocating it.  I think it's a waste of regular cavalry, which is usually a pretty scarce and precious resource in Lasalle.  So I'd never charge cavalry into the woods, unless I had some crappy irregular cavalry,  but I don't have Russian or Spanish or Ottoman armies in my collection.  Several of my friends do, and thus they're more likely to hang out in the woods.
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			<title>Pickton on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3126</link>
			<pubDate>Mon, 08 Mar 2010 13:16:09 +0000</pubDate>
			<dc:creator>Pickton</dc:creator>
			<guid isPermaLink="false">3126@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Dear Sam</p>
<p>I would like to see more examples of triumphant cavalry against infantry in woods as quoted above. The traditional view does seem to have been that it is better for the infantry to be in woods than in open ground when fighting cavalry. Apart from park land most wild wood has low branches, which impede sabres, exposed roots, fallen branches and trees and hard to see holes and banks.</p>
<p>I am ready to be retaught on this matter, but I would appreciate some well known examples...
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			<title>pgbldwn on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3124</link>
			<pubDate>Mon, 08 Mar 2010 12:30:03 +0000</pubDate>
			<dc:creator>pgbldwn</dc:creator>
			<guid isPermaLink="false">3124@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Exactly - it can work but you need to commit a unit for at least 4 turns - with the need to remove disruptions it was more like 6. </p>
<p>It is only a practical option if you have cavalry superiority and your opponent does not react to the obvious gathering threat.
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			<title>Sentient Bean on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3119</link>
			<pubDate>Mon, 08 Mar 2010 01:30:32 +0000</pubDate>
			<dc:creator>Sentient Bean</dc:creator>
			<guid isPermaLink="false">3119@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>So a unit of cav will effectively take 4 turns (two to get in, two to get out) to clear an opponent from forrest/rough if it rolls ok.</p>
<p>The occupier has a bit of time (2 turns) to react.. infantry can't form square in rough/woods.. Infantry that sits in the woods gets chopped up..  All this seems pretty reasonable.  What's the problem?  Am I missing the point?
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3116</link>
			<pubDate>Sun, 07 Mar 2010 23:16:15 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3116@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Quite a few battles took place in heavily wooded areas, so suspect there are a number of examples of cav and infantry fighting in woods.</p>
<p>For instance Marbot wrote about the Battle of Hannau:</p>
<p>"At daybreak on October 30 the battle began. It was like a great hunting expedition. A few rounds of grape, the fire of the infantry skirmishers, and a charge in loose order by Sébastiani's cavalry dispersed the enemy's first line, awkwardly posted on the edge of the wood. But when we had advanced a little further, our squadrons could only act in the few clearings, and the light infantry pursued the Bavarians singly, driving them from tree to tree till they got out of the wood."</p>
<p>And later he says:</p>
<p>"The Emperor ordered the cavalry to make a general charge at a very difficult moment. Now, in such a case, it is not enough for a commanding officer, and especially when he is engaged in a forest, to send his regiment straight forward, as I have seen many do; he must cast a rapid glance over the ground to which his squadrons are coming, so that he may not lead them into swampy places. I marched, therefore, some paces in front, followed by my regimental staff, and having beside me a trumpeter who signalled, as I bade, the obstacles which the various squadrons would find in front of them. Although the trees stood wide apart, the passage through the forest was difficult for cavalry, because the ground was piled with men and horses killed or wounded, weapons, guns, and wagons which the Bavarians had left."</p>
<p>Source: <a href="http://napoleonic-literature.com/Book_3/V2C41.html" rel="nofollow">http://napoleonic-literature.com/Book_3/V2C41.html</a></p>
<p>But I am sure there will be counter-examples of charges in forests making short work of infantry.</p>
<p>My own gut feeling is a forest is not an ideal place for cavalry, but nor for formed infantry.  In particular, it must be a major challenge for command and control.</p>
<p>Cam
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			<title>WombatDazzler on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3113</link>
			<pubDate>Sun, 07 Mar 2010 21:38:28 +0000</pubDate>
			<dc:creator>WombatDazzler</dc:creator>
			<guid isPermaLink="false">3113@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Can anyone find any references to battles between cav and inf in the woods during the period?  They may shed more light on what happened historically.</p>
<p>Daz
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			<title>zel on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3110</link>
			<pubDate>Sun, 07 Mar 2010 19:55:57 +0000</pubDate>
			<dc:creator>zel</dc:creator>
			<guid isPermaLink="false">3110@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Agreed... however even a small cav unit 6 vs 5 where I'm attacking and U die on doubles looks good to me (Hussar!!!)...as if I lose I'll only ever lose 1 Disr prob bounce outa the woods and can rally....and with only 5 dice on defence its easy for the defender to roll very few...Given the game hinges on losing only 4-5 Units the upside is for an aggressive attacker.
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3109</link>
			<pubDate>Sun, 07 Mar 2010 18:54:29 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3109@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Zel - "...at minimum 10 cav dice to 5 (or 4 for reg) in wood ..."</p>
<p>Just so we are all on the same page:</p>
<p>1) Infantry (regular or irregular) do NOT have -2 for bad terrain if fighting cav or cav+inf combined in a wood.<br />
2) Regular (but not irregular) infantry have -2 if fighting infantry in a wood.<br />
2) Cavalry has -2 for bad terrain against infantry and/or cavalry.<br />
3) Infantry get +2 for cover against infantry and/or cavalry.<br />
4) Cavalry do not get a cover bonus.</p>
<p>So as I calculate it, a small infantry unit (everything else equal) will be 5 dice against cavalry (or cavalry and infantry combined) whether regular or irregular.</p>
<p>Against a small cavalry unit (6 v 5 dice everything else equal) infantry seem about right.  Against an uber large cavalry unit (10 v 5 dice) it seems a bit too good.  Against a combined arms attack by small units (11 v 5 dice) it is probably OK (although I think combined attacks in Woods should be really harder to pull off).  But throw a large unit into a combined attack and it is devastating.</p>
<p>The -2 for bad terrain has a much bigger relative effect on small units than large units and in combined arms attacks.  Going from 8 dice to 6 compared to 12 dice to 10 does not have the same proportional game effect.</p>
<p>Getting rid of the lance bonus in terrain would help.  But maybe some other tweak to large cavalry units in Woods may be needed: probably the -2 for terrain needs to be -4 for large units to get the right relative effect.</p>
<p>But I use Austrians - and large regular foot units in woods (7 dice) are not afraid of even large cavalry units (10 dice), and laugh at small cavalry units (6 dice).  Perhaps a large unit of Guard Lancers with a +1 Tactics general in the rain may make me a little nervous.</p>
<p>Cam
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			<title>zel on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3108</link>
			<pubDate>Sun, 07 Mar 2010 17:47:26 +0000</pubDate>
			<dc:creator>zel</dc:creator>
			<guid isPermaLink="false">3108@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>A kill is a kill in this game...an irreg just as good as killing an elite to force army break....at minimum  10 cav dice to 5 (or 4 for reg) in woods against 6 cav dice vs 8 against squares open ...I know where I'd be going esp when playing boards like Dry Hills/village in the woods where the cav can push thru the piece in 2 turns....NB if I lose then I could bounce out as well.
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3107</link>
			<pubDate>Sun, 07 Mar 2010 16:59:23 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3107@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>If you say so.</p>
<p>I can't imagine sending a precious 6-base elite cavalry unit into a forest to kill some irregulars.  After they won and did their 2BW advance, they'd be stuck in that mess for the next two of my turns. </p>
<p>Unless the Objective is in there, then I'd be pretty furious at a cavalier who wanted to play Little Red Riding Hood with half my cavalry!
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			<title>zel on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3106</link>
			<pubDate>Sun, 07 Mar 2010 16:21:17 +0000</pubDate>
			<dc:creator>zel</dc:creator>
			<guid isPermaLink="false">3106@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Doesn t change the fact that the best way to get reg infantry out of woods currently is to charge your Cav in not your infantry...and large 6 stand Cav become the Wood-panzers of the game.
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3103</link>
			<pubDate>Sun, 07 Mar 2010 11:13:33 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3103@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>No, I understand:  you guys are right about the Bad Terrain.   (I don't always have the book in front of me at my desk when these questions come up.)   </p>
<p>When I said "Oh,"  I was thinking in terms of Cam's concern that infantry would be better hiding in the woods than in the open.  With Irregular infantry, that's not an issue:  they're <strong> always </strong> better hiding in the woods.
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			<title>Polkovnik on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3102</link>
			<pubDate>Sun, 07 Mar 2010 11:00:53 +0000</pubDate>
			<dc:creator>Polkovnik</dc:creator>
			<guid isPermaLink="false">3102@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>"Ah, I didn't realize the infantry was irregular"<br />
That doesn't matter. On the Inf vs Cav table there is no modifier to the infantry for being in bad terrain.
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3101</link>
			<pubDate>Sun, 07 Mar 2010 10:55:10 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3101@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Ah, I didn't realize the infantry was irregular.  Assuming all other things being equal:  esprit, size, no DISRs, etc,  then the Cav would get 6 dice, and the infantry would get 5.  (10, halved.)</p>
<p>The only other thing I note from this story that tempts me to suggest a house rule is that you're talking about lancers, and I probably should have added a rule that says Lancers shouldn't get their +2 in the rough.   (In the above example, they'd be up to 8 dice, and it would seem to encourage an unrealistic tactic of sending lancers into forests.)
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			<title>pgbldwn on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3099</link>
			<pubDate>Sun, 07 Mar 2010 05:07:19 +0000</pubDate>
			<dc:creator>pgbldwn</dc:creator>
			<guid isPermaLink="false">3099@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>Irregular troops do not treat woods a bad terrain - see page 56 of the rules: Bad Terrain. Irregulars get the "bad terrain" adverse modifier if in the open against regulars - they do not get it in rough going/woods etc. I think my figures are correct there.</p>
<p>As to risk  - see my previous comment - a fair fight is a basic failure of planning after all I had the opportunity to basically set piece the attack. Be assured if I could have got another unit into the second contact I would have. After all, winning whilst minimising risk to the Emperor's army is the fastest way to an Order of Maria Theresa and a minor Duchy on the upper Rhine</p>
<p>Without the combined inf/cav attack each combat would have been:</p>
<p>1st Contact - French - 8 for bases +2 for cover halved for cavalry = 5<br />
              Uhlans - 12 for bases -2 for terrain +2 lance = 12<br />
In the open this would have been:<br />
              French - 8 for bases -2 irregulars in open vs regulars halved for cavalry = 3<br />
              Uhlans - 12 for bases +2 for lance = 14<br />
Even worse for the foot I think</p>
<p>2nd Contact - French - 8 for bases +2 for cover halved for cavalry = 5<br />
              Hussars - 8 for bases +2 elan -2 terrain -2 disruptions = 6<br />
Hardly overwhelming and indeed a line call for the cavalry as to whether to risk it at all in my opinion. If I hadn't had the Grenzer able to intervene on the flank I would not have done it. In the open it would have been 3 vs 8, much more my odds.</p>
<p>I suppose one thing to note is that terrain is either bad or not - there is presently no combat differentiation between woods or rocky ground or similar. So the question is less "have cavalry operated against infantry in woods" than "have cavalry operated in unfavourable ground against infantry" and I think the answer is yes. </p>
<p>That doesn't mean that I don't think that perhaps certain terrain should simply be specified as impassable to regular cavalry (and perhaps even infantry on occasions). It may be the simplest solution to the whole issue.
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			<title>WombatDazzler on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3098</link>
			<pubDate>Sun, 07 Mar 2010 04:52:56 +0000</pubDate>
			<dc:creator>WombatDazzler</dc:creator>
			<guid isPermaLink="false">3098@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>With INF vs CAV, I don't think the INF get the -2 for Bad Terrain - that is only INF vs INF - page 56</p>
<p>CAV get -2 for Bad terrain<br />
INF get +2 for Cover</p>
<p>Daz
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			<title>zel on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3097</link>
			<pubDate>Sun, 07 Mar 2010 04:37:09 +0000</pubDate>
			<dc:creator>zel</dc:creator>
			<guid isPermaLink="false">3097@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>...okay good point tho your math is off as everyone takes a -2 in bad terrain<br />
"Infantry arent Halved if Contacted only by Cav in rough"...</p>
<p>tho ..I'd like to see a historic case of combined arms attack in a wood</p>
<p>PS ...24 dice vs 5 ...how very Austrian of you Peter...that 2nd attack ...17 vs 5 ..a bit risque n'est-ce pas ???
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			<title>pgbldwn on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3096</link>
			<pubDate>Sun, 07 Mar 2010 04:15:57 +0000</pubDate>
			<dc:creator>pgbldwn</dc:creator>
			<guid isPermaLink="false">3096@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>To be fair, as the attacking commander in the situation Zels described above, the French player had a unit of foot in irregular formation in line in woods. I was able to maneuver a large Uhlan unit to attack the flank (not a flank attack though) whilst a large Grenze Battalion in irregular order assaulted the front. The French player was unable to fall back as he was too close to his table edge. It took a couple of turns to fully set up - but as the cavalry were faster to the location they were in position when the Grenze arrived.</p>
<p>Later in the same game I managed the same with the Grenze and a Hussar unit. </p>
<p>Dice were:<br />
1st Contact<br />
French - 8 base +2 for cover halved for cavalry = 5<br />
Austrian - Uhlans 12 for bases -2 for terrain +2 for lance = 12<br />
           Grenze 12 for bases<br />
2nd contact<br />
French - 8 base +2 for cover halved for cavalry = 5<br />
Austrian - Hussars 8 for bases -2 for terrain +2 for elan -2 for disruption = 6<br />
           Grenze 12 for bases -1 for disruption = 11</p>
<p>Wouldn't really have liked to have tried either with the cavalry alone - too much like a fair fight and the cavalry would be unable to remove disruption in the woods.
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3093</link>
			<pubDate>Sun, 07 Mar 2010 02:48:27 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3093@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>"We are thinking of bringing in House rule of "Infantry arent Halved if Contacted by Cav in rough"</p>
<p>The balance to watch for tournaments is that you don't want infantry to be better hiding in woods than fighting in the open - particularly if you use your attacker wins else they lose variant.</p>
<p>The odds for small units on small units, no DISR:</p>
<p>Inf in open in square charged by cav - inf 8 dice v cav 4 dice<br />
Inf in wood charged by cav (house rule) - inf 10 dice v cav 6 dice</p>
<p>Inf in open charged by inf - inf 8 dice v inf 8 dice<br />
Inf in wood charged by inf - inf 8 dice v inf 8 dice</p>
<p>Inf in open in square charged by cav and inf - inf 4 dice v cav+inf 12 dice<br />
Inf in wood charged by cav and inf - inf 10 dice v cav+inf 14 dice</p>
<p>If I have that right (about a zero chance), then with your house rule infantry facing combined arms would be much better to hide in a wood than be in the open, about the same against cavalry, and the same against infantry.</p>
<p>I am not sure that is good for the game.</p>
<p>Cam
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			<title>zel on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3091</link>
			<pubDate>Sun, 07 Mar 2010 01:41:10 +0000</pubDate>
			<dc:creator>zel</dc:creator>
			<guid isPermaLink="false">3091@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>problem in our game it was a Large Lancer unit (12+2-2)=12 dice ...infantry (8+2*.5)=5<br />
goodnite infantry<br />
...We are thinking of bringing in House rule of "Infantry arent Halved if Contacted by Cav in rough"...for normal units it would be Infantry 10 dice vs 6 dice Cav... that should dissuade them...even the above lancer would be 12dice vs 10 dice infantry.</p>
<p>We had it happen  three times in 10 games so IMO will be an issue with Large Cav units.
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			<title>Nick the Lemming on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3089</link>
			<pubDate>Sun, 07 Mar 2010 00:44:14 +0000</pubDate>
			<dc:creator>Nick the Lemming</dc:creator>
			<guid isPermaLink="false">3089@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>On the matter of enemy units running into your commanders - does this mean a wound roll for the commander in all occasions? We had a unit of cavalry have to fall back the other day, and in falling back it connected with a commander - does the commander still have to make a wound roll in this case?
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			<title>cam_millar on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3088</link>
			<pubDate>Sun, 07 Mar 2010 00:26:22 +0000</pubDate>
			<dc:creator>cam_millar</dc:creator>
			<guid isPermaLink="false">3088@http://www.sammustafa.com/honour/forum/</guid>
			<description><p>"They get both."</p>
<p>Can you confirm that ...</p>
<p>The only modifier I see for Inf v Cav is +2 for Cover.  There is no penalty for infantry fighting cavalry in bad terrain.</p>
<p>Cavalry do have a -2 for fighting in bad terrain.</p>
<p>So a small cav unit (8-2=6 dice) charging a small inf unit (8+2/2 = 5 dice).  Most likely the cavalry will bounce.</p>
<p>The only real reaction the infantry can do is change formation - if they can change formation such that the cavalry then have half or less of their bases in contact, then the fight will be even more in their favour.</p>
<p>Cam
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			<title>Sam Mustafa on "A few Questions"</title>
			<link>http://www.sammustafa.com/honour/forum/topic/a-few-questions#post-3087</link>
			<pubDate>Sat, 06 Mar 2010 20:52:07 +0000</pubDate>
			<dc:creator>Sam Mustafa</dc:creator>
			<guid isPermaLink="false">3087@http://www.sammustafa.com/honour/forum/</guid>
			<description><p><strong> but as far as I can see the infantry wouldn't suffer -2 for bad terrain against cavalry. In fact they would get +2 for cover. </strong> </p>
<p>They get both.  But then they're halved for not being in square.   So - assuming all other things being equal - a typical encounter would have the cavalry with 6 dice and the infantry with 4 dice.
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