My take on the game with John.
I certainly didn't like the alternative CinC rules. I was able to use my CinC to bring over and command a Cuirassier regiment on one flank while the other Cuirassier regiment fought under their officer on the other flank. I also could use my CinC to overrule low-Vigor Ney in several crucial reaction tests. There was only one time where I wanted to use the CinC to both command the Cuirassiers (to rally) and Ney's infantry (change formation to square as a reaction) in the same turn. For me it was not constraining enough. But hey, I am using 1806 Prussians with 9 infantry units (11 on attack) and rubbish officers at CTA - so a generous CinC rule probably works in my favour!
In terms of the 3-objective scenario, it felt a bit gamey.
With this scenario, terrain is going to be pretty important. Bad terrain around objectives will make them very hard to capture. So how you set out terrain (or which side a player chooses) will be vital. Can objectives be put into rough terrain - or will the centre of the table always be clear? Will players add terrain to the table?
In my game with John, there was 1 objective marker that John held. I tried to grab the other two. I smashed the poor Brits to pieces. But the Zombie Black Watch held a position within 4BW of the 2 objectives I was contesting. This left the game positioned as:
* John had to test for morale. If he broke I would win.
* If he passed his morale check, then we would throw to see if there was another turn. If there wasn't, John would win for holding 1 objective and contesting the other 2.
* If there was another turn (mine), I was going to send my limbered Horse Artillery to within 4BW of his objective marker. Then if there was not another turn, the game would be a draw.
Now this was all very thrilling - based on a couple of dice throws I could win, lose or draw. But it was pretty silly.
I can see this sort of thing happening a lot - particularly the late rush to contest objectives with zombie units or horse artillery...
Cam