Why a points system?
In taking some lapsed Napoleonic gamers, through Lasalle some common responses emerge (other than they like the game!):
* My army is based on [insert obscure historic formation] but I can't use it...
* I have a unit of French lancers - but I can only use them if I have four of them ...
* I have painted a random variety of troops, but I can't seem to use them together ...
* It will take time to get my army up and running, I want to play smaller games with combined arms...
* You seem to need cavalry to win, but there seems to be a LOT of it in every game, can't we just use a couple of units …
* Some of the support choices (particularly the allies) look similar but there is often some that are obviously better value ...
Essentially they want to play with something a bit different than the standard army lists. But I am afraid just putting some troops on the table does not quite fit the local culture - we like to pretend we are playing balanced games.
I would love to say that the points system above was based on careful consideration of the relative merits of units, simulations of performance and a large number of test games. Alas no.
Instead it was a rather crude attempt to back-fit the army lists in the game. What points system could generate something so that the Core Lists were all about the same points, and the Supports Lists were about the same points? Could I derive the secret hidden points system in Sam's head by bashing away with a spreadsheet?
There is a vast number of ways to fit the data. The only constraint I had was to try to have sensible relative points (so all other things equal, a unit with better skirmishers say should be worth at least the same points as one with worse skirmishers) and to be “elegant” - use the fewest possible variables to explain the data.
Some things made sense. But many things did not. Some examples:
I had expected the Reserve Supports to be worth more than Organic Support so I could add a “Reserve Support” negative points cost to reflect that they only are on the table for a part of the game. However, on this points system Reserve Supports are generally worth about the same as Organic Support. They just generally offer troops you can't otherwise get.
I struggled with artillery's relative value – since nearly all list have artillery what base point you use for artillery does not really batter. Lists with 2 batteries suggested artillery is relatively cheap but the 3-battery Russian Reserve Support suggested it must be quite expensive. I choose cheap.
I could not work out any sensible “Send in the Guard” modifier – so just picked a nice round number.
I have not worked out the values for the extra attacking units. I ignored the Spanish and Ottomans. I ignored some special rules.
And so on ...
One way to test if the points system makes sense is to look at the outliers. The Core Lists are generally 65-75 points. But some fall well outside this range.
The Good:
Russian Grenadier 83pts
British Light Division 80pts
Prussian Conquest Infantry 80pts
Austrian Avant-Garde 77pts
The Bad:
French Guard (Empire/100 Days) 58pts
Saxon Infanty 61pts
British Pensinsular 62pts
One caveat is that some of these lists may have bad or good support choices that balance out. But is there anyone who thinks that these points are obviously wrong?
For support brigades, most fit in the 45-55 points range, but there are outliers. Again, anyone think the following are silly?
The Good:
reserve French Guard Cav (Liberation) 65pts
organic Austrian Grenz 61pts
organic Prussian Infantry Abteilung 60pts
reserve Prussian Cavalry (1806) 60pts
The Bad:
allied Confed Rhine Cavalry (Liberation) 27pts
Russian Reserve Artillery 30pts
allied Dutch Cavalry (Hundred Days) 36pts
allied Confed Rhine Cavalry (Peninsular) 36pts
allied Italian Cavalry (Peninsular) 38pts
[Is there anyone who would really want to take Confederation of the Rhine cavalry (2 Large Shaky Amateur Pursuit Cavalry and a 3 gun med horse battery) instead of the standard French Light cavalry (1 Reliable Experienced Pursuit, 2 Reliable Amateur Pursuit, and 2 3-gun Medium horse batteries)?]
My view is that you really need combined arms in Lasalle. Most of the Inf + Cav combinations have fairly similar points in the 115-125 pts range, but there are exceptions, for instance:
The Good:
Prussian Infantry + reserve Cavalry (Conquest) 140pts
French Guard Infantry (1813) + reserve Guard Cavalry (1813) 137pts
Russian Grenadier + reserve Cuirassier or Light Cav 132pts
Austrian Avante Garde + organic Hussar 130pts
Austrian infantry + organic Hussar (Conquest) 128pts
Russian Guards + organic Cuirassier 128pts
British Light Brigade + reserve Dragoon 128pts
The Bad:
French Infanty + Confederation Cavalry (Peninsular or Liberation) 98 pts
French Infantry + Italian Cavalry (Peninsular) 100pts
British Infantry + organic Dutch Cavalry 103pts
Guard Infantry + reserve Guard Cavalry 103pts
Enjoy (and well done for making it this far).
Cam