Hi Sam, all,
We've played a couple of trial games of Lasalle so far and while I like where they're pitched, I think there are some things that I just don't get. The first of these is to do with cavalry engagements.
In our last test game, Ottomans versus Russians, we had a situation where several regiments of cavalry faced off against each other. A unit of Ottoman household cavalry charged a unit of Cossacks. The Cossacks made their test to avoid combat and retired out of contact. This stranded the Ottomans in front of a unit of Russian hussars. If I understand correctly, even though the Ottomans had sufficient remaining movement to contact either the fleeing Cossacks or the newly revealed hussars, they were unable to do either and had to remain in place. This I can kind of accept if we assume the charging Ottomans pull up as the Cossacks retire. Although with a rerolled 4+ for success it seems rather easy for Cossacks to withdraw without loss.
Anyway, on the Russian turn the newly revealed Hussars charged the Ottoman household cavalry but were decisively defeated. This means the Hussars, as attackers, fell back taking one disorder point. The Ottomans then, as victorious defending cavalry, likewise took 1 disorder point. This seemed rather an anti-climax considering the utterly one sided win the Ottoman cavalry had just inflicted on the Hussars. Meanwhile, next to this combat a unit of Russian Cuirassiers charged a unit of Ottoman Kapikulu and this time it was the Russians who won decisively. However, because it was the Russians who charged the Ottomans, the defending unit was destroyed and removed from play.
Did we do something wrong or is this how things are supposed to work? My understanding is that it was typical for cavalry of this period to counter-charge attackers and that receiving charges at the halt was very rare indeed. As such I don't get why there is such as massive difference in the above combat results, given that the only difference was an artificial game construct and not a tabletop representation of something real. What is the thinking behind attacking cavalry not being able to be broken? If that rule were removed then the winner would come down to luck, troop quality, leadership etc, which all seems perfectly reasonable.
Thanks for reading and all the best,
Trev