In our gaming group, we're having a little trouble achieving decisive results in our battles. We're finding the game often ends just before the dramatic moment. I think this is due to two separate problems:
First, the 'defender' in the battle has fewer units and no incentive to engage, encouraging a corner-sitting deployment and reactive play.
Second, in my games in particular, we've been unfortunate to have fought in the rain and the mud. While I recognize that this is an unusual circumstance, we're finding these conditions to be such a challenge as to practically preclude any meaningful combat at all (and in both our games, the attacker has flung himself pell-mell in column straight at the enemy).
Is anyone else having trouble getting a result out of a normal-length game (16 turns + random game end)? Or is this due to our cohort's unfamiliarity with the period and the emergent properties of the rules?