Hi gang.
What am I missing in the 'subcommander tactics' concept. I can see the advantage of having a Good one personally direct a combat and get the bonus.
However a Poor one only gives away and advantage so no player will ever use him. An Average commander can gain only over a Poor, but as poor will never be commited there will never be a chance to use your Average one.
(If there's a blanket bonus for personally directing combats for officers of any Tactical ability I've missed it.)
If I'm right, players will just roll for their sub-commander with a hope of getting something for nothing ie a Good one.
The Vigor roll for genrals is an ugly 'snakes and laders' rule and probably unusable outside of friendly home games. Handing one player anything up to a 33% relative bonus just on a dice throw, with nothing to compensate, is not good.
In any thing other than a home game the Vigor roll should be optional with players either accepting an average quality or taking their chances on their dice roll.
(As an example of a compensating factor you could have the +1 vigor oficer being required to keep one of his units off table and roll for arrival as if a reserve, rationalise it as him marching perhaps recklessely and causing stragglers. -1 Vigour officer can get one extra unit of the first bonus type available to an attacker, rationalise it as the chap is obviously a court apointee, dumb but politically well connected).
regards
David B