<…pls read below happy for any feedback from list…we are going to run with this on our Lasalle day here...I think the important step is rolling for the character of General AFTER they have been given commands ( so crap generals cant be given one insignificant unit and hidden at back)…however knowing u have a crap general can influence your setup >
Lasalle competition-style pre-game set-up
1) Find your opponent, and find your table.
2) Declare your army Nationality, Theatre and Core Division (but not yet your supporting Brigade(s) chosen)
3) Modify / choose / nominate by writing down any options that arise from you army builder special rules (for example, choosing Austrian grenze as Irregs.), or the main body of the rules (for example breaking up allowed units into extra skirmishers).
4a)Roll for weather Pg 87.
4b)Determine defender and attacker roles Pg 87.
4c) Modify / choose / nominate by writing down any options that arise from your army builder as a result of now being attacker or defender.
4d) Inform the opponent of any special optional or army-builder rules or victory conditions that now apply because you are the attacker or defender.
4e) Organise your army into commands under officers.
4f) Dice for officers' characteristics. Pg 72 + each army builder….declare the general
Players should note both their own and their opponents.
4g) choose who sets up first and who chooses table side THEN set extra terrain. Pg 90.
(Discuss with your opponent the nature of any features you're not sure of)
4h) Set objective marker Pg91,.
4i) Set up armies including any obstacles, declare your troops and supporting brigade if now on-table (define reserves as they arrive).
5) Play each turn until victory (Pg66-67) or time is exhausted. Attacker moves first.
(Agree with your opponent on some method to note the passage of game turns.)
Calculate game victory points (see below)and inform the umpire.
When Time is called finish the current Turn (if relevant…recall any attack this turn wont be resolved as there is no next turn) esp any Army Morale Checks.
SUM7 Victory conditions
If the attacker solely controls the objective or the defender has broken (as per the book) then the attacker is the winner, otherwise the Defender wins..consult the VP chart below
Winner Loser
6.........1......Loser inflict <20.1% loses on winner
5.........2......Loser inflicts >20% losses on winner
4.........3......Loser inflicts >=33% losses on winner
• If you win but the loser has more pursuit cav than you then downgrade your victory by one level to a minimum of 4-3 …
• Guards must win or are automatic 1-6 losers