>Sorry still not getting this. Any core army has a Commander and a sub-commander. Some
>of the units are assigned to the sub-commander, the remainder to the commander. Yes?
No ,and I looked it up now. :) Page 95 of the AB states "prior to setup, a player must create forces by assigning core units to the subcommanders. Each subcommander must command at least two units. A support brigade already is one force with its subcommander assigned". So no independent units in the AB - everything must be assigned to subcommanders.
Scenario's can have independent units but not the normal AB forces.
If you are defending and the core division just gets a single subcommander then he has all the core troops, that's easy. If attacking the core division gets the bonus troops but as importantly an extra sub commander to create 2 forces - providing much more flexibility in movement during the game, and the need to assign them.
>So why are irregular units considered 'independent' just because they serve under the
>commander?
basically yes. If you want the created irregular units to be independent you can, by having them under the commander directly. All units directly under the commander are independent. That means they do not have an assigned subcommander/force.
>Do they not have to remain within 10BW to be under command?
Yes, independent units only count as in command if within 10 of the commander - subcommanders do nothing for these units.
>I think you are wrong to believe that all units are assigned to a sub-commander,
>as some core armies have ten units, it would be very difficult for him, with a 6BW
>command radius, to keep all his ducklings together.
I believe I'm right from the above and yes you are correct this is the one place command and control limits creep into Lasalle. Especially if defending.
If you are attacking you get 2 subcommanders to handle the core units. So the 6 BW for the subcommander's mean they can handle different units and do different things on the table. However, if defending, all the core units are in one force - so the force will be limited in movement and doing flash stuff all over the place.
The overall commander does help here though. He is in the chain of command so you can use his command range to cover any troops in any force to keep units in command. If you use the optional 'I'm with stupid rule' (which I recommend), then that's just 4 BW, but for bigger forces defending that is still an extra and important additional command range/ad hoc force on the table. If not using that rule then it's 10 BW.
Lasalle does not have huge/complex command rules structure but the command ranges mean that you have to be very careful about spreading troops out too much, to keep all the troops within control range.
I hope this helps.