Hello John and Rafa,
I don't forget Lasalle. I have installed the scenario on my table but I got again last week problem with my eyes.
About the turn's sequence I play as I write below.
The game is divided into a series of "Big Turns" in which both sides move, shoot, fight and the other side can react (equivalent to a turn of Lasalle). Each Big Turn is divided into a series of "Mini Turns" where each sub-commander (the "Active Commander") makes all its charges and moves, and resolves all combat and shooting.
Each sub-commander can only be the Active Command once per Big Turn (Exception if I put an AM (Activation Marker) like "Furia Francese").
The order in which each Active sub-commander moves is decided by picking up an AM (Activation Marker) in a cup (without tea).The Active sub-commander and all of its units undertake a complete turn sequence, including movements of charge / moves / shooting / combat / fall back / recovery attempt .
Falling back takes place and sub-commander's moves at the end of his Mini Turn.
Enemy units can react and make actions during the Mini Turn of the Active sub-commander by : about face, countercharging, shooting at units of the Active sub-commander who are in range
Where a side has units from more than one of it's sub-commanders involved in the same melee phase (a "multi-attacks") all units involved in the "multi-attacks" fight every time any of the involved units is part of an active sub-commander.
Units involved in a "multi-attacks" can be "recovery attempted" at the end of any Mini Turn of a sub-commander from their side in which units from the own side fight in the "multi-attacks".
Sometimes we can have pursuits. These pursuits are resolved in the next Mini Turn in which either of the involved units is Active. These are unresolved charges.
In the Big Turn some units can react more than once.
Mike.
PS This procedure is without pretension and only for the pleasure to play! It is inspired (as I said from Glory, Triumph and Glory (Jours de Gloire)) that I play in solo.