Hello,
Not trying to break what's written, just food for thought...
Anyone think that a unit wanting to change formation, especially during a potential combat turn, is too easy? Even an "amateur" has a base 50/50 chance to successfully counter an enemy's movement.
I'm thinking about introducing a "CASED" house rule whereby: if a unit is within 1/2 movement distance of a potential charger, then they take the Out of Command penalty to their Disc Test.
The rational being a unit might not have the time to get into the optimum formation.
Can anyone see any outright issues for this?
Madcam.
(again just food for thought!!! Not trying to re-write Sams rules - well perhaps just at my house)