I have liked Sams games primarily as they prevented "god control" ie introduced command friction to portray some commanders misinterpreting orders, being lazy drunk or impetuous etc...
I Was wondering why Lassalle has reverted to the (IMO) dull command range system.....is this because of the tactical focus ??( I would argue there is still scope for command friction/fog in these situations...)
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Are the other rule sets going to reintroduce this aspect?? NB the activation system in Might & Reason in my view remains inspired