Hi Sam, what is the minimum gap a unit can move between enemy units ....ie in our last nights game one of the players moved his Horse Artillery between two squares with about a 2 Bw gap between them, just to get behind them? ....is their any minimums? ....cheers Paul
Moving between enemy units?
(6 posts) (5 voices)-
Posted 1 year ago #
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And he didn't get his hand slapped?
Posted 1 year ago # -
I raised this problem in an earlier thread. Because Horse Artillery have such a large reach it is very easy for them to zip in-between a small gap in the enemy line, and then unlimber all nice and ready to shoot the enemy in the rear. If that enemy also has one of your units to it's front then it can't turn round to deal with the artillery as then it's back would be threatened by another unit.
Very annoying and very silly.
I have a simple house rule that deals with this issue.
Limbered artillery cannot move within X BW of an enemy unit. I am using 4BW for X at the moment as it ties in with a lot of other rule mechanisms that use the 4BW measure. This may be a bit too much and I may reduce it a bit after further experience.
Posted 1 year ago # -
"Limbered artillery cannot move within X BW of an enemy unit."
I like it in principle, but what happens when you've got something like a sharply-bent flank position, and you need to limber and pull-out an artillery battery, to get it out of harm's way? If you can imagine a sort of "elbow" position, in which enemies are closing in from two directions... then virtually anywhere the artillery moves, at least for the first half or so of its move, will be within, or bring it within 4BW of the enemy. Its complete move would take it out of danger, but in the meantime, it would have to move rather close to the enemy to escape, simply because that's where the enemy has already moved.
Posted 1 year ago # -
I don't have my rules to hand but how on earth would the artillery stay within the generals zone of control?
No one can really maintain this leaves a secure line of command.
Posted 1 year ago # -
"I don't have my rules to hand but how on earth would the artillery stay within the generals zone of control?"
The artillery need to be in command to unlimber. This is achievable in two circumstances:
1. There is a gap greater than 2BW between the enemy units and the Commander with his 10BW range has been positioned appropriately.
2. A leader travels with the artillery. Although this may cut the leader off from other units then or later - in a small game the advantage gained by this tactic can be a game winner. The circumstances arise usually where the enemy are pinned from the front by an attack at the same time as the artillery nip round to the rear.
Posted 1 year ago #
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