I am working on my scenario for Lundys Lane (which was pretty much entirely fought at night) and I wanted some input on how to handle the night rules.
The battle had a lot of visibility problems, especially when filled with smoke as well. I have re-enacted night battles and if there is no other light you are working on muzzle flashs only (and we counter marched through an enemy camp where they didn't recognise use as an enemy unit).
I was thinking all command ranges are reduced to 6BW initially and that a unit that has fired or is being fired on has a visibility of musketry range.
Thoughts?