What is the significance of brigades?
For example, a 1812 Infantry division has 7 Infantry something (I infer that it is units), and two artillery batteries.
What does the rest of that chart about brigades tell us?
What is the significance of brigades?
For example, a 1812 Infantry division has 7 Infantry something (I infer that it is units), and two artillery batteries.
What does the rest of that chart about brigades tell us?
"Brigade" is the generic term for those parts of your army list that you can customize. Basically you're building a large division or a small corps.
You start with a core list, then can choose brigades to add to it. "Organic" brigades are available at game-start (because they probably came from within the same corps or higher-echelon command). Reserve brigades arrive as reinforcements, representing the Army commander having sent other formations to this sector of the field. (The arrival, for instance, of heavy cavalry in support of an infantry division.)
I can't really understand the army list I guess there is a lot missing so we don't have the whole picture ?
Is there any points system not shown ?
Is a "unit" in the game a single Battalion ?
Yeah, I don't get it either.
What I really want to know is how big of an army should I be planning on,
using the Russian 1812 Infantry division example.
The seven infantry units and two artillery units, or more? I think I can do that, but if it is two or three times that, I'm out ;-)
I wanted to show what an army list looked like, but you probably needed Chapter Two, which explains all the units and forces, and the first four pages of Chapter 11 (the army list chapter), which explains how to use the army lists!
I'm in the midst of finishing the layout by adding the photography, so it will be about two weeks before I change anything here.
But in a nutshell:
A "unit" is a battalion, arty battery, or cavalry regiment.
No, there are no points.
A typical "army" for a small one-on-one pickup game is one Core List,plus one Support Brigade.
Ok thanks Sam
Can you give us an example of a pick up game list ?
e.g we are both turning up for a game on Friday night I'm bringing Russians , it's 1812 and you are attacking, it's lovely sunny day , the terrain is preset ?
Let's say you chose an "Infantry Division" as your core list. So you can see your core list there. It's 1812, so we use the "Empire" column.
Let's say that we have a smallish table (only 4X6'), and it's just us two, so we'll go with the smallest possible army lists: we each get one support choice. You've decided to take a Reserve Brigade: Cuirassiers. So you'll get that Cuirassier brigade later in the game as a reinforcement. If you look on the "Compositions" page, you can see what that means.
(By the way, had you chosen a "Guard Division," the Cuirassiers would have been an Organic brigade, and you could have started them on the board with your initial setup... but then you'd have to use the higher level victory conditions called "Send in the Guards!")
I'm bringing my Austrian Avant-Garde list, and I chose an Organic brigade in support: Light Cavalry. So I get those at set-up.
We choose roles (Attacker or Defender) - I chose to attack, and you chose to defend, so there is no conflict and we don't have to roll or use those modifiers (you'd get a +1 with your list, if rolling to defend.)
Being the attacker, I get the bonus units, listed in italics, on my Core list. You, being the defender, don't. So your final army list looks like:
At Start:
7 INF BNs
2 Arty BTYs
Reinforcements:
2 Large Cuirassier units (the + symbol)
1 Arty BTY
That's a typical small game for two players, probably lasting 2-3 hours.
Ok thanks
So my Infantry division with 7 BN's and 2 Bty's has to be split up into brigades before the game ?
And commanders ?
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