Hi guys
Question from a Newbie
On the Black Hat website it suggests the rules are "ideal for small tables" - how small can I get away with ?
TIA
Hi guys
Question from a Newbie
On the Black Hat website it suggests the rules are "ideal for small tables" - how small can I get away with ?
TIA
That depends on your figures and what increment you choose for a Base-Width.
I assumed that most people would use a 4 X 6 table, with a 1.5" o 40mm BW. But if you have 6mm figures, for instance, and use a 1" or 25mm, then you can go quite small.
OG 10mm fit on a 1 inch base. The strips are 20 per bag 10 per command bag with five on s strip. Two strips per base.
I don't think you can get H&R 5mm in the USA any more. Historical Miniatures and their Adler Napoleonic 6mm are still available. You can get Baccus 6mm in the USA. The strips are more or less designed for Polemos Basing. If you decide to order from England use Spirit Games. They will charge what the freight costs, not 30%, 40%. They are also nice.
If you play on your dinning room table you will find it arond 40-42 inches wide and 56-60 inches long with all the leaves in. They usually round the edges in some way cutting out a little more area. If you have a full basement and the RR layout isn't already there you can build that 4X6 out of particle board and 2X4s.
Any suggestions onn to scale up to a larger table size?
Our group can use either a 4x6 or 6x9. Any recommendations on when to scale between the two?
Is there an ideal ratio of number of units and surface area?
What about increasing the amount of terrain on larger tables?
Your second two questions are harder to answer, and frankly also depend upon your tastes and collections.
But your first question is somewhat easier. As a rule of thumb, to keep the game at the 3 hour limit, I recommend that you just make the set-up areas deeper on a big table. How deep? Well, the attacker should be able to cross into the danger zone in March formation by the end of his second turn (i.e., the third game turn.) Then he needs to change formation and get into the fight.
Okay, so the closing rate is the key parameter. We want to close up to the danger zone within two marching moves.
I assume that danger zone means the range of the longest-ranged artillery, typically medium artillery at the start of the game: 20BW.
So, doing the math for a 6'x 9' table player with "Home Field Advantage":
Table length is 108" or 72 BW for BW=1.5".
Attacker set-up area is 10BW. Infantry march columns move 18 BW in two turns. Artillery range is 20BW.
So the defender's set up area should be:
72-10-18-20= 24BW. 4BW = 36"
If playing on the long edges, the number would be:
72" = 48BW, 48-6-18-20= 4BW (or 6BW).
Sound about right?
You must log in to post.