Hi Sam
This is a new thread picking up an idea from the Really silly situation in Lasalle thread.
In your answers to the perceived fall back problems you noted that there was a necessity for the defender to defend the objective.
Our group has been mulling on the role of the objective in the game and are coalescing to a view that it isn't strictly necessary, though not without its risks, of itself to defend the objective at all. It could in fact be a workable tactic to ignore it or leave it as a distraction for at least one enemy unit.
Many other game systems would give victory to the force holding the objective at the end of the game and that does make direct defence important in those rule sets.
It is only at the point that a defender has reaches their break point for units lost does the retention of the objective start to matter in games terms to the defender.
Similarly the objective is less of a motivator to the attacker than it might be in other rule sets. Its capture has no effect unless he can also break sufficient enemy units.
So our observation is that the objective is less of a focus and a driver on the behaviour of the attacker or the defender than it might be in other rule sets.
That's just the way this game works and that fine. It’s not wrong, just different.
We have been thinking, however, about experimenting with changing the role of the objective to see how that would affect the game.
The attacker wins if they break the defender or hold the objective uncontested. Otherwise the defender wins. We thought that that might, for example, bring all infantry armies into the game.
Will let you know what we find if we proceed with this.
If there is prior information on this or what lead to the way Lasalle has chosen to treat the objective then happy to hear that.
regards