So the defender sets up within 6BW of their long edge. The objective is also deployed somewhere in the set-up area, and the defender is obligated to keep a unit within 4BW of the objective. Chances are more than one unit is kept nearby since one unit by itself won't last long. The attacker is then required to march across the whole board to overthrow the defender who is sorta squeezed against the edge, precluding any sort of defense in depth (10BW out of 40BW). Anybody notice in their games that the defender is hampered by a lack of room for maneuver?
Tight Squeeze?
(12 posts) (7 voices)-
Posted 1 year ago #
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I ran into that problem in the beginning, but we've found it's important for the defender to advance as well in order to create room to move so you don't run into that problem. A lot of the fighting takes place closer to the centre of the board now.
Posted 1 year ago # -
Ah-hah! But how does one defend the objective marker then?
Posted 1 year ago # -
Never heard of "Defence In Depth"?
Posted 1 year ago # -
That's my point. If you are obligated to defend within 10BW of your edge, how do you get 'depth'?
Posted 1 year ago # -
How much depth do you want or need?
Posted 1 year ago # -
It is not that difficult to advance most of the defence forward. Whilst the defender is obligated to keep A unit within 4BW of the objective he is not required to keep all within 4bw, thus he can advance and therefore harrass and slow the attack from further away, and if things get bad fall back onto the objective.
Posted 1 year ago # -
guyot said:
"It is not that difficult to advance most of the defence forward. Whilst the defender is obligated to keep A unit within 4BW of the objective he is not required to keep all within 4bw, thus he can advance and therefore harrass and slow the attack from further away, and if things get bad fall back onto the objective".My point on "Defence in depth" exactly,...
Posted 1 year ago # -
"Whilst the defender is obligated to keep A unit within 4BW of the objective he is not required to keep all within 4bw..."
Just to be clear - the defender is not obligated to keep a unit with 4BW of the objective. A morale test is not triggered merely because a defender does not have a unit within 4BW of the marker. It is only if the attacker has a unit within 4BW of the objective and the defender does not, that the defender takes a morale test with 4 dice.
The defender is therefore quite free to advance and leave the objective unguarded behind them. They only have to worry about getting a unit within 4BW if the attacker will be able to do so.
Note also the defender gets to move the objective 8BW after it is placed by the attacker. They can therefore always move it to touch their own baseline if they wish, which naturally creates a bit of space.
Cam
Posted 1 year ago # -
Yeah I suppose you are all correct. Rather than sit and wait, the defender should advance to allow more room for movement. Well Sam, if a horse unit can move 8BW, or Fall Back up to 6BW, then some space is required. I haven't played very many games yet and these issues crop up as new to me, so I ask. Thanks!!
Posted 1 year ago # -
No problem; I asked how much space you needed, because depending upon your answer, I might have suggested simply using a deeper table. (This is all dependent upon what size BWs people choose to use.)
Posted 1 year ago # -
Obsolete dense; so close or compact in structure that water, air, etc. cannot pass through: a tight boat; drawn, packed, spaced, etc. closely .
Posted 1 year ago #
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